THANK YOUU! <3
MrBytesized
Creator of
Recent community posts
yeah we definitely need balance the game a bit more (although crowd controlling big groups are so fun) so we are gonna have a update after the voting period to do a little balancing, some meta progression and a leaderboard . I will pass the music compliment to our very own ryan who did all the music and sfx he always does such bangers <3
Thank you so much, I spent way too much time adding stupid things 😭
The props did not have any reason to be there other than showing mechanics off tbh, we didn't get around to adding puzzles using them.
Those are some really really weird bug. I was aware of the elevator spawning next to you if you go to main menu and back but wasn't aware of the other bugs related to it very interesting and thank you for QA testing lmao. There is a bug where you can skip the keypad entirely and can save 10-20 seconds as well.
HELL YEAH ON THE NEW WR YOU SHALL BE ADDED TO CREDITS
Thank you!! We had a lot more ideas for puzzles with the mechanics implemented but don't get around to designing them. Like some pressure plate puzzles, some puzzles to do with throwing the objects and them quantum locking when switching away from the filter, some puzzles with the object inspecting and actually forcing the player to go through the maze making them have to hold a green item (since it stops existing when not in green) but didn't get around to it. It's more of a glorified tech demo but I'm really happy with how cool it looks and the OST. The performance is not amazing if your pc is not great tho 💀
I would also like to say there are a lot of easter eggs in the map and some lecturers offices 👀
tysm! I'm glad you got to meet archie the cat XD. I had never used post processing in unity before so I spent a lot of my time messing around with it. I might continue development a little bit and make 1 or 2 actual levels depending on how busy I am. If you have any suggestions I would love to know! Thank you again for playing and (shortly) enjoying the game!
The abilities where absurdly satisfying to play with and interreact with the environment, especially the water and fire.
Was i bit confusing as to what the objective was without reading the hints and felt a bit empty without music/sound effects.
Overall, a fun little game where i could see myself playing just to set everything on fire XD.
Good job!
The art style and feel of the game was very polished and cool, the battles where easy to understand however perhaps lasted a little too long and became a bit tedious.
Overall, if given more time to polish up; adding a proper menu, settings and a story with levels the game would have alot of potential.
Good job!
A Tiny Chance is a fun addictive point and shoot type game, one moment you are living your best life collecting all the pieces and next you have been halved fighting for your life from an hoard of bacteria. Its highly replayable and can become quite chaotic at times.
I think if you added the ability to shoot manually with the mouse it would be nice, as at times i found the auto shooting would not shoot at the bacteria i wanted it to and possibly less frequent mutations (however that saved me many times); also a tutorial at the beginning or a guide to tell you the controls and enemies etc would be appreciated as i was a bit confused the first couple of tries xD, but that could've been easily added if not consternated to time.
Overall, a nicely polished game with a really cool and creative art style. Definitely deserves a spot on the top 100, good job!
ps: this is the best i could get







