Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

MrBeelo

29
Posts
5
Following
A member registered Mar 29, 2024 · View creator page →

Creator of

Recent community posts

Thanks for the feedback! I decided against using keybinds for each spell as I thought it would be confusing for new players and there was no keymapping support so it wouldn't feel comfortable for some, but I can definitely add it in as an update. About the crash, it was an issue I caught way too late, sorry about that...

I like the idea, was way too hard for me because I know nothing about color theory :(

Cool! I like the premise a lot. Might be just me but the controls felt a little clunky, sometimes I wasn't able to turn my turret in time to shoot the enemy. Could also use some music. I like it though :) (also the *yay* sound effect for getting a high score is really funny lol)

Cool game! The overall vibe was very calm, the bee sounds were funny, I enjoyed it! Took me a while to understand how it works, I think a tutorial would've helped. Great job!

I like it. You basically have to position the pawns correctly so that only one remains, I'd call it more of a puzzle game than a chess/strategy game. I would've definitely added the other chess pieces and more levels, I think it could make for some pretty interesting puzzles. The tutorial was also a little weird, took me a minute to understand how movements work lol. That along with some music and sound effects, and I think this would make for a cool puzzle game :)

I like the premise, but I feel the REAL fun starts at wave 6, where there are way more hexagons and they're a lot faster too. Until then, there's nothing really going on, and the timer lasts for a long while too... The punishment for getting hit by a hexagon can be detrimental if they've formed a full shell around you, especially on the later levels, as by then you're gonna have barely any time to react, and so it's basically game over. Fun game though, I liked it, great job :D

This game is way too underrated, I mean it! The polish is insane, the little robot hexagon is so cute, and the music is some of the best I've heard in the jam! I also really like the gameplay too, although I think it's a little too easy. You can reach every single target value with the inputs and some NOT gates (in case the input is 0), so I wish there was some incentive (aside from being called a lazy developer) to use the other gates, or maybe more inputs than needed. I found it fun to throw down a bunch of random gates, and force myself to use all inputs and pass them through all the gates to reach the target. Aside from that, this is a fantastic game, great job!!

Thanks for playing :D

So after messing with C++ and the zig build system (don't ask) for an hour, I finally got it to work, tweaked the settings, and banked 1090 score. This is the best side quest I've ever done in my life.

Happened to me too, when I had a really good run (talked about it on my github too). Was a shame I and my friends didn't catch the bug while playtesting :(

I really like the game, sucking up those cubes is really fun , reminds me of slime rancher. The high sensitivity and the absence of DisableCursor() make this way harder to play, I'll probably build it myself and play later. Really cool anyways, great job!

I really enjoyed this! Got LIFE fairly quickly, and then the end game was just FIRE + WATER -> STEAM to survive (I love the steam mechanic lol). 

Interesting game. Couldn't really understand how spells worked in the beginning but I eventually figured it out haha. This may be a skill issue but I feel the difficulty escalates way too quickly. I spawn in and slow 5pv enemies start coming to me. I get a few spells and suddenly 12pv fast enemies start ramming at me (and there are way more of them too!). I think this is a cool game nonetheless, I liked it!

Little red enemy disappears a fraction of a second after spawning, is that supposed to happen? You shouldn't be able to place as many towers as you want, maybe make them purchaseable, or limit the amount of maximum towers at any one time. Merging towers is a cool idea tho.

Didn't really understand what I was supposed to do because the game's unfinished lol, shader looks cool tho :)

Didn't really understand the gameplay, as it is unfinished. Art wise, this is probably the best I've played so far, music was great too!

Of course! I think the game's got great potential :)

Yeah, as everybody else has said, the game's pretty cheesable. You only really need to perodically press left (or any other button), while keeping some enemies in view, and the game just autoplays for you. Adding walls/making the area like a maze would help a TON in this situation. Anyway, I really liked the idea of stealing your opponent's health, and the music was good too. Great job on the game!

Really cool game. I have no idea how the spells work (haven't really played games of this type). I liked it though!

Update: THIS GAME IS SO COOL!! It's such a shame the web build doesn't work... It was a little confusing at first, so I would add a tutorial, and also there's no indicator for if your troops have moved on the current round or not. Amazing work!

So I got the exact same error when making my game, what fixed it for me was downgrading emscripten (to 6.0.0). While I can't rate it properly because it doesn't work, I will build it for my own system, try it out, and give my thoughts on it :)

I like the concept a lot, didn't really understand when placing tiles gives you a bomb, might just be a skill issue lol. Also inputs are a little off, with my games it usually happens when I resize the window, but your case may be different. I think adding some sort of tutorial and music would help a lot to improve the experience. :)

I like the idea, but there are way too many starts, they're really close to each other, and the game's zoomed out, making it really easy to mess up. Also, the fact that the starts gradually flicker from visible to invisible makes this even harder! I think with some difficulty adjustments the game has potential.

Game's unfinished, so I can't rate it properly because of that.. I'm assuming this is like a tower defense game? As for what was finished, the UI animations are smooth, the background at the start is pretty cool, and the music is great :) I think you should've put more time on the gameplay part and less on the polishing... Excited to play this when it's finished!

The concept of randomly generated mazes is really cool, but I think more stuff should be added in the later parts of the game. Some ideas off the top of my head are enemies that scan the area around them, or maybe limited vision. I also think the artwork is pretty plain, would love to see this getting updated! Great job!

Cool game! The mechanic of the hexagons merging to the tile you placed your last hexagon is interesting. I found it annoying at times, where I had a set-up and not all hexagons cleanly merged, but it does make you strategize more about your placements. Some sfx & music (and maybe more emphasis on the art) and this would be a great little game imo.

(1 edit)

Not gonna lie, that "ice ball" spell was originally WAYY worse that it is now, I think I buffed it too much... 😬

Yeah, can definitely agree on that. Hadn't planned out any proper "progression" system and there was too little time left to add anything. Thanks for playing!

Cool game! Really got fooled there at the beginning...