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MrBeardie

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A member registered Jan 07, 2020 · View creator page →

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I get the premise, that mind was  a bit empty, but I am not sure what kind of medical patient we are dealing with.

What a bomb game! I love how you constrained the player and prevented them from going everywhere, really gave the game a sense of gravity. All the effects and animations were on point. having the character turn left and right when moving left and right added alot to the game itself. The teleporter effects played perfectly also. An Amazing game overall.

The game was simple and short. I enjoyed the sprites of your companions, they looked like the classic "almost dead" pose and fulfilled their purpose. The only issue I ran into was going down the ropes in the beginning, I managed to glitch outside of the level into the darkzone. Other than that a cute game! 

A really cute game. The TTS makes it kind of like an audiobook where you control the pace by moving. The meme at the end made me laugh a good portion. Nice job with the transitioning between environments!

I could be wrong, but it appears that the Player figure is placed at the final area where the game ends. I was able to retrace some steps but not fully. From what I have seen the game's colors do give a rather large sense of dread. The summoning area and inner cabin are also quite nice, the bones, notes, and cultists are really nice touches.

I made a very similar collection style game, the huge changes in color made the game very beautiful. Using arrows to designate open paths is a nice choice, rather than just leaving them blank.  Having fish through "secret" paths was also a nice touch, the transitions did make the game feel much more connected.

An interesting game to be sure. I enjoyed the aesthetics of the project immensely, really adds to the space station feel. The color scheme works perfectly for both the dread and the setting, along with the animated tiles showing the "static" of space.