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Mr Universe

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A member registered Sep 13, 2021 · View creator page →

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When Sky and Sea continues to be one of the most imaginative worlds and unique mid-crunch systems that I've had the pleasure of playing. Every page is oozing with flavor.

After having a chance to play the new edition, I can gladly say that it streamlines a lot from the first edition and enhances the pacing. A couple of my favorite changes:

- The new focus mechanic allows a clever way of always pushing an overarching objective forward or gaining a special resource to activate abilities. 

- Martial characters feel more useful with their ability to shrug damage and Stand Fast feels much more prominent.

- Consolidating the stats into just the four attributes to track.

- Hits having more oomph with now flat grace/lethal damage based on weapon instead of subtraction each time.

Looking forward to how the game continues to develop!

Coming from the creator of one of the most interesting and unique fantasy settings in a game system I've seen in the past 4 years (WSSWNN for those curious) is truly high praise. Thank you!

Hallo. Zunächst entschuldige ich mich, wenn ich etwas falsch buchstabiere, da ich einen Übersetzer verwende. Ich habe „When Sky and Sea were Not Named“ nicht erstellt. Aber ich habe es getestet, indem ich mich mit dem Ersteller getroffen habe, und es hat Spaß gemacht. Sie haben einen Discord-Server, falls Sie daran interessiert sind, es auszuprobieren, obwohl ich denke, dass die Hauptsprache, in der sie Spieltests durchführen, Englisch der Vereinigten Staaten ist.

This game has probably one of the more unique settings I've played in. I also think this game does an excellent job of incorporating that setting into its world, allowing me to immerse into my character. There's a lot of potential to be had and I'm excited to see how this game progresses down the line!