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Dreich

22
Posts
3
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12
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116
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A member registered May 25, 2017 · View creator page →

Creator of

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I think it was 3.0 lol

it was made using Godot Game Engine.

Oh I never thought about something like that. I'll look into it! Thanks for the suggestion!

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This is great, definitely has huge potential! The level design reminds me of the old Blackthorne game. 

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that is what it is supposed to do. Eventually I will have a tutorial to help. But if you click the house icon, you can place ground in the upgrades tab. Then unlock a crop by pressing the crown icon.

Would you mind telling me what browser you are using?


it only saves every in game hour and when something changes. Example; when your cash changes or you use an item.

Sure! That would be great. :D

I'm using this for a game I've been making for the last few months.

https://mr-dreich.itch.io/yourpocketgarden

I've created a Virtual Table Top using your cursors:

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Currently working out issues where clients will randomly disconnect when they are trying to load an image to cache for avatars and maps. Seems to only happen when loading larger file size images.


As of 0.9.7.8 this has been reduced to a slight hiccup as players connect, each player that connects will be sent all necessary campaign data before being fully connected.

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When adding images to a Library folder, it will slow down the whole application until all images are loaded and their data is created.

We are looking into ways to combat this, or at the bare minimum notify the user that it is loading and not frozen.


As of 0.9.7.4 this has been drastically reduced and a loading notification has been added to any library that is loading data.

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Currently using this dice set in my virtual pen and paper.

It was a play on Windows 95, back then you could hit cancel and just bypass it.

Hey, thank you very much for trying this out.

I'll try and get the goals not updating for web, they are working on mobile, I think there is an issue with security regarding the saving of data in a web browser and my implementation.

Your thoughts about deselecting letters and clearing to a specific point are fantastic and I'll be sure to implement them.

Yeah I've found myself clicking that button to go back to the main menu and its a hold-over to a previous version that was a very different game. I think once I use your ideas to improve the game play, I will remove that button entirely.

Its the cursor that is displayed when hovering over an area that you can type into.

Any plan on an i beam cursor?

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I love this! Probably the one of the best and complete bundles on itch. I would be very willing to pay for a character addon that includes up and down directions.

I am about to release a game I've been making using your Ambient Music Pack, you can find it here on steam!

https://store.steampowered.com/app/1701400/HangTogether/

It's missing the .pck file. Won't run without it :(

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I haven't installed the app, just downloaded the zip file and ran the launcher. Yes it moves, but ever so slightly. If i take my mouse and move it the entire distance of my desk the camera will move about an inch. The mouse wheel appears to be working and so do the buttons.

If I max the DPI of my mouse, 3200, the camera appears to work normally, but then the mouse movements in the menus and outside of the game is extremely fast.

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I just purchased this game, and as of the 0.8 update, the camera is hardly movable even at the max sensitivity. 

My specs are:

CPU: i7-6700 @ 4.4Ghz

 GPU: GTX 770 4GB

RAM: 16GB

Game is running on an SSD and my mouse is a Zowie EC2-A at 800dpi