Yes, the proper name is 'wormb' (the B is silent). It's meant to be a name for the special kind of worm it is, if it was written as worm somewhere it's in reference to the general sort of creature it is.
G.P.
Creator of
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Hello! Sorry to pester again, but I am having some kind of quirky behaviour with some of my bloxels?
These missing faces here, it seems like anything that enters this chunk is erased, but acts as if it's there (as it's merging with its neighbours). Any idea what might be going on? I tried cleaning up missing and hidden bloxels already.
I'm loving tinkering around with this tool! It's very cool and easy and fits my really specific needs for doing really chunky level design.
I was wondering though, since I'm doing a bunch of custom shader work in shadergraph lately, is it possible to adapt the bloxels material to work with the universal rendering pipeline? Or even make custom materials?
I could probably do it myself but I'm not sure what I need to know. Is it a matter if matching the inputs?
Thanks!