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MrDecompile

6
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A member registered Nov 04, 2020 · View creator page →

Recent community posts

(2 edits)

Update: I forced the game to show the correct word for every time you get to put in letters. Maybe this could be used for the secret tape?

Download the file here: https://drive.google.com/uc?id=1PNBDgyJ_G2AHEH4tx6izO8Z42W8W01uh&export=download

Go into the Amanda The Adventurer_Data folder and place it in the Managed folder. Press Overwrite and restart/start the game. Every time it wants you to input something, it’ll show the word that is correct. You will need to type that word because all it does is show you not put it in for you.

I can’t test this as I’m on a Mac. I’m using virtualization to get dnSpy running but Amanda refuses to R U N

RIP, he didn’t even launch because Mac support doesn’t exist.

Thanks!

(11 edits)

Why is nobody decompiling the code and checking for any secrets inside it? Someone needs to dnSpy-ify this game.

I’m not putting the dnSpy download link here, but you can find it via the GitHub repo: dnSpyEx/dnSpy


Thank you to 3 YouTubers

Hi, I just want to thank OmniPie, Bijuu Mike and JayskiBean for reading my post in their videos.

❤️


Code Findings:

Uhh I found a Bonus tape thingy?

if (this.ActivateSecret)
		{
			this.BonusTape.gameObject.SetActive(true);
			Debug.Log("Enabling bonus tape");
		}

What!?

		if (this.CheckForSecret && this.inputField.text.ToLower() == "lamb")
		{
			Debug.Log("Secret activated!");
			TapeManager.Instance.ActivateSecret = true;
		}

So lamb does something?