this was really fun. a little tight on ammo at times, but the stage design was really pretty and the flow was just immaculate. excellent stuff
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i've played through this twice and i still don't get it at all. there doesn't seem to be any point in almost the entire house outside of flavour - which would be fine if that was the intention, but then why bother with the key? and why have a cow in the secret room? is this game /supposed/ to be a string of complete nonsequiturs? is there some kind of background information i'm supposed to know, or something?
also, trying to instantly walk back outside when you enter the ship softlocks you in the void.
this was a really interesting experience, thank you. flawlessly written, to the point where i'm half wondering if Janine was a real person.
it was only at the end that i realized what the title meant. i think i might have audibly gasped - what an experience.
this is a fantastic work of art. it's so good. my only wish is that it could have lasted longer!
a lovely little distraction =] ~40ish minutes for me.
if this ever gets updated, i'd love to be able to see the rate of increase [of increase... ect] - the effects of the final upgrade would probably be a sight to behold.
so the tutorial seems to work fine, but clicking the campaign results in a vivid blank magenta screen. also, the title screen mentions that you can turn off the glitch effect in the options menu, but all i see are volume options?
this looks quite interesting though, i'm interested to see where it goes.