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Mostbee

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A member registered Apr 12, 2022

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Actually, using simple gaming intuition you can know what to expect from this page only without even playing, it states what each anomaly name means, so presumably by reading "Displacement - Object Changing Location" I know I'll need to memorize almost every object in the house to report when they change in the game. It doesn't sound like an 'anomaly' (like, a ball can roll alone by wind coming from the window in a normal house) or supernatural as much as other stuff, but it counts by the game, so if you're not looking after object location changing in the game, it's your skill problem.

  • Cat says "sex" in portuguese/spanish on thumbnail
  • Exec name is "pussy"
  • Some events name "Kama Sutra"

Mmmmm 7w7

Cons: you need to rely so much in RNG, not for map generation, upgrades and etc, that giver replayability, but inside gameplay it's realy rough, since green crab hits after dashing and wall boucing and the purple shot girl knockback placement are both umpredictable, that is if you dont get 4+ healers in a wave that heal themselves past your dps.

Pros: I got most fun from testing out new weapons and their golden shrine upgrades which actually changes how they work, that and synergies are the best stuff to have on roguelikes, which differs a lot one run from another. Afar from the rng, enemy scaling seems fairly hard, you can choose to either rush the boss with a good single target build, or do every fight in the map with some aoe and lifesteal, very impossible to do both.

for now, hp regen+max hp, or lifesteal+speed/armor seems the only stats worth to upgrade, anything else isn't good, since power and will are also increased with the weapons upgrade itself, and their strenght scales heavily on the golden thingy, mage touch doesn't seems rewarding for the range risk (tried tank build and got massacrated by arrows+knockback girl), but i had fun, nice game

 :D