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morvister

19
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1
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39
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A member registered Nov 30, 2016

Recent community posts

Hey, thank you for your quick reply :-) 
I'm sorry, but which discount link do you mean? Am I missing something?

Hello! I really love this character and the great amount of animations it has. I became a Patreon just because of this. I want to give reward to artists that go the full distance when it comes to asset creation. Great job!
Regarding the Patreon membership, there's something that confuses me: I saw, that as a Patreon, I can get a 20% discount on your itch.io shop. But when I click to buy this character, I don't see any option to connect my itch-account to my patreon-account. So I wonder, how this discount is supposed tó work.
For this character, I will buy it anyways, I am just curious about the mechanic to make it work.

Thank you so much for your work and your help!

Great assets! I am happy to support you, keep it up :-)

Ah, I found the hints. It tells me to use the 64x64 animations for these tools. It's a bit confusing to switch to another resolution, but if it works, it works. I will check. Thank you very much :-)

Hello! Really nice pack and also the whole farming sim bundle seems to be really great (haven't seen everything yst, I'm focused on the character-related stuff for now).

I cannot find a 32x32 version for the sickle- and the bug net animations. Can you tell me, where to find it, please?

Thank you very much!

Hey! :-)  I love seeing Ruby evolving :-) Thumbs up!


Will the animations be extended also like the previous versions? With the "No sword" animations, e.g.?

Also, regarding the "Grab" animation: The left arm (that actually grabs) was always pretty dark - very close to too dark - but in previous versions, it was at least slightly moving. Now it looks like whole Ruby is moving in this animation, only the grabbing arm (which for the player actually is the most important part of Ruby in this animation, because this is the anchor point to the game world here) is completely static AND dark. Nothing that popps into the eye of the player. In front of a dark background, it may be even hard to see, WHY Ruby is able to hang there in air, because her arm is so dark.

Just as a feedback for this small detail of the grab animation. 

The rest looks absolutely fantastic! Regarding her breasts popping out more, since it's just because of the details, not because of the size hasn't changed, I think it's ok, especially because Ruby will most likely not appear that big in the game as here on the browser page.

For any reason, the animation after grab (wall slide, I guess) and hurt (death, I guess) are not loaded. Might be a problem on my side, but tried with firefox and Chrome, both fail showing these 2 animations.

I hope, I don't bother you too much with my feedbacks. It's just that Ruby is my favorite character and I really care :-)

Keep up your amazing work! :-)


Morvi

uuuuh yeah, now we're talking :-) Fantastic! 

Thank you so much for taking our feedbacks and turn it into such great stuff in no time! Amazing!

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Hey! ☺️

Unfortunately, I have to agree with CrazyMage, and just like him, I‘m really sorry, too. :-(

The art itself isn’t bad at all, don’t get me wrong. It‘s just not Ruby.

With a little bit of changing some colors, maybe a bit more cuty-styled idle-Animation and a different name, so that her Look is not that close to Ruby, she could maybe be Ruby‘s Barbie-like sister, that Ruby need to safe or they could be 2 characters in a game where the player can switch between both back and forth. 
She‘s definitely-with some tweaks to make her more different from Ruby-worth keeping and useful in ADDITION to Ruby, but, hell…Ruby? No, Ruby she‘s not 😉


But please keep up with giving your great work to us :-)


P.S.: What about continuing on  Ruby 2.0? She was WAY more Ruby-esque than this one here 😉

okay, got it, thanks! :-)

So what the creator did now is to provide all the necessary tiles to set the rules up? I actually thought that she already did …(?)

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Hello, I am using Godot, too, but I am not quiet sure if I really understand, what this „modular tileset“ is about. Does it have to do with the „Terrain“ function (like autotiles) in tilesets?

Can maybe someone explain it, please?


Thank you very much!

Unfortunately, I don’t have Insta, I really don‘t like it.

But I will keep an eye on your work:-)


Can‘t wait to meet Ruby 2.0 :-)

Thank you so much for your great Assets!

Ewald

It certainly will! :-D  Thank you very much! :-)

 Hello! I like your art style, especially your character Ruby very much! I bought your bundle :-)
Now it seems like Ruby is unfinished. Do you plan to finish her? Like completing the "No sword"-animations? It would help me a lot and it would also of course make more sense when she is able to e.g. wall grab and wall slide, no matter if she has a sword or not, right? :-)

Thank you so much in advance!

Thank you very much!

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Hello Emanuelle!
I bought your great asset pack (really love the colors and the details, such an impressive work) and I am currently working with the trees from your pack.

Again, they look amazing, I just want to make a suggstion to increase the usability:

Your trees have their shadows already included. While this may be convenient in several cases, it makes implementing y-sorting (automated layering based on y-coord on screen) more tricky, because the tree-shadows should never be y-sorted, they are supposed to always appear behind/below the player or NPCs. 

Could you instead (or additionally) provide the trees without shadows and provide the shadows as separated sprites? That would be great! 

Thank you very much and pls keep up the great work!

Morvi

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Hello Emanuelle, great to hear that! I am working on something very similar as Sierrahh3311, also bought your pack instantly because it's so amazing and cute! Thank you so much for sharing your creations with us. Just as Sierrahh3311, I would also love to see a character customization system (including also the portraits for interactions) being added. I know you provided the Asesprite-files, but let's be honest: I'm not able to keep up with your talent and will not dare to mess these extraordinary visuals  :-)

Keep up this great work! Want to see and buy much more from you in the future. But first, let's finish tbis one here :-)

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Sorry, no offense,  this happens sometimes. I am just looking for big farming+ asset bundles for a Stardew Valley style game. 

Your 32x32 assets look really nice, but too much seems unfinished and 1 year+ without an update keeps me from buying.


Nevertheless great art style!

WOW!!! You really did it!! That‘s amazing!!

Thank you so so much!!

What a creator!! Excellent!!!

These are really nice, clean assets! Pls keep it up! :-)

Could you maybe create something similar for race tracks? Like with roads without middle line, but with bends in  different angles and with curbs on the edges, starting position markers, finish line, box lane, different biomes (concrete, grass, sand, mud, etc.)?

Would so much appreciate it!