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mortygg

4
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A member registered 9 days ago · View creator page →

Creator of

Recent community posts

Hi,

Thanks alot for trying it and for taking time to comment.

I have implemented achievements - could it be a completed achievement? They show at the game-over screen and fade out after 10 seconds time?

/morty

Nice little game. Got some good vibes and looks and it makes me think of when I played God of Thunder back in the days.

Runs well and i like the shop and upgrades - gives you some retention to keep playing.

Personally i get tired quickly of games like that, but i do think it's my problem and not yours.

Animations are cool and overall i think it's good work. I haven't played alot of those games, so i don't have a reference and it's hard for me to compare against others.

Platformers is my cup of tea anymore (sadly), but still think it's a great game!

I absolutely love the old school vibes, and it's runs smooth and feels good. Nice storyline, but a bit too easy imo.

A thing that annoyed my is that you talk to npc's with up-arrow. When i wanted to jump but i was close to an npc, the dialog started and i had to go through it to continue. For me, i think down-arrow or a specific "use/talk" button would be prefered.

Great music and sfx.

Good job and keep working on it

(3 edits)

Hi everyone,

I know infinite runners are a populated genre, but for me it was a great place to start developing my first game.


RELIC RUSH is a high-speed endless runner focused on skill, timing, and quick decision-making.

Navigate through a deadly temple filled with rolling boulders, arrow traps, and collapsing walls. Collect coins, chain combos, and unlock powerful upgrades to push your runs further every time.


I would love your honest opinions on:

  • How did you die the first time?
  • Did it feel fair when you died?
  • Did you feel like playing one more time?
  • Did you understand how to play and the purpose of the game?
  • What fustrated/annoyed you?
  • Were there things you didn't understand?
  • What did you like?

Thanks, i really appreciate it :)

/morty