Hi,
Thanks alot for trying it and for taking time to comment.
I have implemented achievements - could it be a completed achievement? They show at the game-over screen and fade out after 10 seconds time?
/morty
Nice little game. Got some good vibes and looks and it makes me think of when I played God of Thunder back in the days.
Runs well and i like the shop and upgrades - gives you some retention to keep playing.
Personally i get tired quickly of games like that, but i do think it's my problem and not yours.
Animations are cool and overall i think it's good work. I haven't played alot of those games, so i don't have a reference and it's hard for me to compare against others.
Platformers is my cup of tea anymore (sadly), but still think it's a great game!
I absolutely love the old school vibes, and it's runs smooth and feels good. Nice storyline, but a bit too easy imo.
A thing that annoyed my is that you talk to npc's with up-arrow. When i wanted to jump but i was close to an npc, the dialog started and i had to go through it to continue. For me, i think down-arrow or a specific "use/talk" button would be prefered.
Great music and sfx.
Good job and keep working on it
Hi everyone,
I know infinite runners are a populated genre, but for me it was a great place to start developing my first game.
RELIC RUSH is a high-speed endless runner focused on skill, timing, and quick decision-making.
Navigate through a deadly temple filled with rolling boulders, arrow traps, and collapsing walls. Collect coins, chain combos, and unlock powerful upgrades to push your runs further every time.
I would love your honest opinions on:
Thanks, i really appreciate it :)
/morty