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Mortala

12
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1
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A member registered Dec 21, 2023 · View creator page →

Recent community posts

OSWIN MY POOKIE COOKIE WOOKIE BEAR I LOVE HIM SOMEONE PUT ME DOWN IM RABID 

HIII I LOVE YOUR GAME!!!!! And I'm sorrryyy I'll just cover his face in smooches i think that'll help :D

Charlie my POOKIE💜 (i lobe him so much someone sedateme)

THIS IS SO COOL!!!!

AAAA TYYY :3

bnuy :3

AWWHH ITS SO CUTE HEHE :’3

Dryamgon :3

THIS GAME IS SO FUN GRRAAA I'VE SPENT LIKE AN HOUR ON THIS HEHE

Don't ask what she is bc I don't know either 


Code:

```1104-m0DC003KcXR203002HD2pdhL00FQ0J4000400068?c33t0DfS0Pd-8050J00Lhn0000v%%%V?0000L8%%%%%%8hg%%&f8PPPPgtL8L800000000000000000000v%L8?t0000L8zD0000qYL80000000000000000000000000000000000gtL8L8v%L8?t0000gt0000v%L8?t0000gt0000ppTkTk0000TkTkTk00```


Also, greyscale version for if you want to color it in :3

Code:

```1104-m0FC003KcXR3030026Z2nc0L00CV0J400040005J?c33t0DfS0J1w00000000000000ppTkTk0000Tk%%%%%%PP%~%&f8PPPPf8PPPP00000000000000000000ppTkTk0000TkzD0000f8PP0000000000000000000000000000000000%~PPPPpp%~Tk0000Tk0000pp%~Tk0000Tk0000ppTkTk0000TkTkTk00```


No problem! I wish you the best of luck in your coding :D

(2 edits)

For character customization: I'm still a bit confused on this one but this is what worked for me. On a profile passage, you make a variable command. 

<<if $profile is true>> 

Really cool character description

<</if>>

(If you want to leave a message when the player hasn't chosen, lets say a hair color, you can do something like this):

Your hair color is... <<if $haircolor is true>> $haircolor <<else>>  uh... you don't know yet <</if>> 

  • Now, you can let the player chose an option for their character's looks by:

a) Your hair color is... *<<link "Brown">><<set $haircolor to "brown">>

This is for more of a list

b) Your hair color is... <<textbox "$haircolor" "">>

This allows the reader to write the hair color themselves

c) Your hair color is... <<include "Cycling">>

For this option you have to make a passage to enter in a code like this:

<<silently>>

<<if not $choices>>

  <<set $choicesCount to -1>>

  <<set $choices to ["brown", "auburn", "black", "white", "ash grey"]>>

<</if>>

<<set $choicesCount to $choicesCount + 1>>

<<if $choicesCount >= $choices.length>>

   <<set $choicesCount to 0>>

<</if>>

<<set $haircolor to $choices[$choicesCount]>>

<</silently>>

\<<linkreplace $choices[$choicesCount]>><<include "Cycling">><</linkreplace>>

Hope this helps!! :D

(3 edits)

I had the same problem before! I'm not the creator and i am sorry for answering so late but here's what I found:

For stats: Make sure to put the stat you want (I will use "introverted" and "extroverted" for this example) in the Storyinit passage first, so for example: 

<<set $introvert to 50>> <<set $extrovert to 50>> 

  • Then, if you have your stats page ready, you put in the stat bar: 

<div class="stat-bar-group">

<div class="stat-bar-container">

<div class="stat-bar-overlay-left">Introvert $introvert%</div>

<div class="stat-bar-overlay-right">Extrovert $extrovert%</div>

<div class="stat-bar" id="stat"></div>

</div></div>

  • Now, when the character gains points for the stat you can add something like this in the passage your writing your story in: 

<<set $introvert to 55>><<set $extrovert to 45>>

All i read was the first page of the first chapter and i'm HOOKED 

THIS IS SO GORGEOUS AAAAA \(⁄ ⁄>⁄ ▽ ⁄<⁄ ⁄)/

The premise is so cool I love it!! :3