Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Emotional Machines

27
Posts
41
Followers
29
Following
A member registered Sep 28, 2020 · View creator page →

Creator of

Recent community posts

Yes, true, I realised that games like Scratchy Scratch doesn't immediately remove friction with updates but instead they just automate it slowly in the beginning, maybe I explore that direction.

Ahh, thanks, the toggle is a good idea, will have a look

Fair point, it shows that the prototype is still a bit rough. I think I will end up adding a second currency or have a fixed order for the puzzles to unlock - will do some testing

Thanks for the feedback 🤍

Thanks for the feedback, very encouraging :) Yes, the rotating is interesting, it is friction that is removed in most online jigsaw games usually but quite a common problem on real-life ones. True, one could play with it a bit more, I guess some motives would be better fitted than others.

I see what you are saying, I think it is quite hard to make this appeal to jigsaw fans and incremental fans alike. Good feedback on the QOL upgrades, I think there is plenty to improve on the upgrades and I am wondering if a "Zen mode" which is just normal puzzling without incremental elements would make sense as well. Will prototype some more.

Yeah, I agree, that is limiting at the moment.

Thanks, good feedback, will have a look.

Thanks, yes, I am working on a version with more content. Specifically content that tells a consistent story.

Thanks for the feedback, super helpful, I agree that the curve is a bit too easy right now. I will have a look into improving that with the next demo.

Damn, you're right, fixed it. Thanks for reporting

Hi Maraket, thanks a lot for the detailed feedback, really appreciate it 🤍

Next update will be purely balancing, I want to nail that first. After that I will focus on UX. I needed to rush both a bit during the initial prototype dev.

Thinking of adding a Discord server with the next update to exchange feedback easier.

Yeah, working on a fix but balancing takes a bit of time 😅

Thanks for checking it out - I knew the balancing wasn’t perfect but that’s sounds too much. Will have a look

Nice, slight overkill 😅 will adjust the balancing 

Thanks for the feedback!Would you want more rounds, each round being longer or some meta progression to make multiple runs more fun?

Thanks 🤍

Yes! I was thinking of trying a similar screen to Broforce, when it replys all the defeated enemies in a row, wdyt?

hi dogfish, thanks for playing! yes, will work on it

Love it, great for tying overworld and levels together. Needed some additional details to match game lore, feel free to download them here.

Hi JamSnack, thanks for playing and providing feedback. You are right, the cool down is of no use anymore, I will remove it with the next update. About the research view, I will  fully rework this once more cards are available, so stay tuned :)

Hi NoOptions, I am sorry you had this experience. The map generation is still pretty basic and will get more attention. Hope you still had some joy in playing the game.

Hi Weeman, thanks for the bug report. This should be fixed with version 0.1.1.

Hi bogusbishop, thanks for reporting this bug. The newest version (0.1.1) contains a fix for the issue.

Hi Shadow, I totally agree. Rebalancing is part of my roadmap. I can sign you up for an early test.

Hi Nikolay, thanks for checking Draft City. I added versions for Windows and Mac for you to download.

Hi Captain, thanks for the nice feedback! The new version contains 6 additional cards for you to try.