Wow that looks good ! It felt like a fever dream seeing all those elements mixed in one story haha !
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The idea is cool but the colors are counter intuitive. Picking Red Green Blue is a good idea, but I think (in my case) that I associate these colors more to Fire Plant Water. Here the strengths and weaknesses are inverted.
Good job !
This is a really really cool concept, and I think I'll play it again later ! :)
I would've like to have a tutorial or even just card comparison in a menu to understand how to play (rather than finding out it was all in the description of the page since the beginning haha).
Nice concept ! I'd love to see it developed a bit more.
The map is big but quite empty, only one enemy that I could find (I think ?)
Also talking to the first dude displayed a glitched text box (:
I love the visuals ! And honestly the rock bird capacity made me laugh out loud, really well thought ;)
As the others said, the collisions are a bit buggy. I managed to bug the changing state of the bird by changing bird while Déjà Vuing against a wall, it was weird but fun :)
Really well thought combinaisons between the three element!
The gameplay is a bit slow however and it's tedious to die since the slowness of the movement means having to do it all again will take a loooong time. Also, maybe a key to press would be easier than having to click on the left mouse button.
Good job !
The game is visually nice and the level is cool ! The weapon change slowdown might be a tad too long.
I love the shuriken throw feeling, maybe there's something to explore with this :)
(oh, and you're crazy for making a tutorial like this haha !)
Simple but good looking game, good job !
It's nice to be able to change the mouse sensitivity. Having to click to attack is a bit repetitive considering the current state of gameplay of the game.
Simple and nice concept of Rock Paper & Sci- Rock, Sail and Axe (:
The visuals are nice, the gameplay is weird however, if you choose only one option (rock for example) you'll never win, only tie or lose.