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MorkusTheCat

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A member registered Mar 31, 2025 · View creator page →

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Well thank you for giving the game another shot :D

The tea is probably going to feel wonky for a while until there's enough content in the game for it to be useful. Most of these teas (so far) are combat related, but the early game enemies are weak, so that's part of why it feels underwhelming. I also wanted to encourage the player to mix the teas together and get crazy combos, so using them independently really isn't the point of the mechanic. I'll probably still update them a bunch until they feel 'right' to me.

Once again thank you for your feedback, your reviews have been very insightful, especially since I'm still struggling with gamedev tunnel-vision and all that :)

I'm sorry you felt that way :(

I'm currently trying to update the cave system/Buildbag thing to be less confusing after getting similar feedback, so you're very right about that :/ . Though please remember that this is a very very very early demo of what will probably be a long game. All of this stuff you mentioned will absolutely be worked on and polished in the future!

You can save your game by pressing Esc at any time. I intended the player to save often as dying will reset you to the last save (I will probably add this to the tutorial soon).

The money making thing is also currently in a very under-baked state. In the future you will have to actually sell your items (instead of getting money right away) and your character will have a job (plot spoilers), this current money making system is just a placeholder at the moment.

Also Gypsum crystals are real, I didn't name it like that lol

Anyways, thank you so much for your feedback!! Stuff like this is how bad games become polished ones, so thank you for not holding back honestly lol <3

It works correctly in the downloaded version, I have no clue what's wrong with the web version :(

Also, if you pressed escape on the xylophone part, that's a keybind on the browser that removes mouse capture. There's an on-screen back button to fix that

patched!

the back button was escape, but I noticed escape also removes mouse capture on firefox so I just added an onscreen back button too!

all exactly as I planned muhahahaaa