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morganholt

3
Posts
A member registered Sep 30, 2020

Recent community posts

Unless I missed something, it looks like the only thing you can do right now is go around the map fighting goblins. 

Given that, there's just not much to say at the moment. Because there is no penalty for resting as soon as you are able to, I basically got to level 6 by just spamming Club attacks until I got the prompt to Rest, which I did immediately. 

I then tried to play a little bit more strategically by switching between Club and Cower; it SEEMED like the damage I did varied on where the goblin's energy meter was at, but I'm not sure (maybe show damage numbers?), but again strategy didn't matter as you can just rest without any penalty. 

It's hard to say whether the combat is good or not because it's just too bare bones at the moment. I'd like to see more before I have a solid opinion.

Good stuff. This is the first time I'm playing a game like this, so I don't know how this compares to other titles like this (autobattlers, you call them?) but as I play it I'm definitely getting a Civ-style "just one more turn" kind of vibe. There actually is a decent amount of planning and strategizing for such a simple-looking game as you have to make sure you have a right distribution of monsters to optimize current strength vs. elemental balance vs. collecting monsters to evolve them. 

Minor note: The chart of elemental attacks vs. defense took a bit for me to figure out (I kept getting what each row meant mixed up), maybe a tooltip that shows when you put the cursor over the cells might help, but then again that might just be because I'm not used to this genre.

I can see myself spending 20+ hours on a polished version of this. Nice work.