To be an ancient entity and also learning as you go, in search of something complex or simple… To be so timeless and yet still held back by the past… what a lovely and powerful concept!
More Teeth, Please
Creator of
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Very cool, fun hack! I appreciate the thesis of the game (encouraging creatives to use more varied aesthetics for buildings), as it’s something I need to work on myself. Also, the layout looks good to me!
Finally, I can achieve my dream of being an impossibly contradictory Anarchic Minimalist architect obsessed with Elaborate Waterworks and Thatched Roofs…
This is awesome! Such an easy-to-learn but nifty way to do a solo combat game. I really want to play this while keeping a log/journal in the voice of a battle commentator of some sort. I like the Chaos mechanic; it’s a cool way to shake up the combat without making it too complicated. And I love the illustrations. They’re adorable and I want to eat them all (especially the rooster, who I would die for).
Hi, thank you so much for the feedback! I actually pretty much just directly copied the original Village Witch’s instructions and structure when making this. With that being said, I can see where you’re coming from! As such, I’ve updated the game document to include a gameplay instructions breakdown. (But of course, you’re welcome to play with invented rules too!)
Thank you so much for playing the game despite its lack of clarity! I’m glad you enjoyed the vibes and theme and I hope the updated document makes things clearer!



























