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More Teeth, Please

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A member registered Jun 09, 2020 · View creator page →

Creator of

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To be an ancient entity and also learning as you go, in search of something complex or simple… To be so timeless and yet still held back by the past… what a lovely and powerful concept!

Cute! I can imagine playing this with someone through fits of giggles!

Lovely! I checked out some of the microgames you have with this system and they’re adorable!

Very nice use of tarot cards and I really like the archmages for the major arcana.

This is intriguing! I really like the idea of writing a soliloquy in a solo game, and I also like that it’s a collection of scattered moments across time. When I play this, I might try to write everything in iambic pentameter…

I absolutely LOVE this. The setting is the perfect amount of dark and its descriptions are gorgeously evocative. Guilt as a mechanic is harrowing (and delicious). It’s exactly the kind of vibe I love and I’m going to be making my partner play this with me soon! :3

Thank you so much! It always means a lot when someone likes the look of a game when it’s not their genre. If you do end up playing it or just have thoughts, feel free to send feedback my way!

This is an interesting SRD and I’m bookmarking it to use in the future. Its mechanics are a good balance of simple and detailed. I like the flashback concept a lot!

Very cool, fun hack! I appreciate the thesis of the game (encouraging creatives to use more varied aesthetics for buildings), as it’s something I need to work on myself. Also, the layout looks good to me!

Finally, I can achieve my dream of being an impossibly contradictory Anarchic Minimalist architect obsessed with Elaborate Waterworks and Thatched Roofs…

This is a really versatile, fun SRD! The mechanics cover so much without being restrictive, which I always appreciate in a solo game. I especially like the Oracle Rolls, optional stress mechanics, and how action dice scale with the level of a skill.

I second the first commenter: I can be a skink? This is already so fun! I really like the whimsical, cute vibe, as well as the options in the tables.

I was so excited to see this after reading Do Not Disturb. The Elements system is really cool and I (again) love the Chaos mechanic! Thank you for making this. I’m bookmarking it for future use :3

This is awesome! Such an easy-to-learn but nifty way to do a solo combat game. I really want to play this while keeping a log/journal in the voice of a battle commentator of some sort. I like the Chaos mechanic; it’s a cool way to shake up the combat without making it too complicated. And I love the illustrations. They’re adorable and I want to eat them all (especially the rooster, who I would die for).

Really cool layout and design! The quickstarter is helpful in understanding how to play, and I think this is a neat style of dice/skill-driven solo play.

That’s so lovely!!! You got her down to her shape! Thank you and I’m glad you enjoyed! <3

Hi, sorry for the late reply; I add more community copies for every $2 purchase of this game!

That was a lovely read, really resonated with me. I like your style, it’s so visceral!

Gorgeously written!

I would so play this

I love how this looks so far! The atmosphere is really effective and the writing is so evocative. I also like the different phases of gameplay and how the stats are used throughout. Excited to play this over the weekend as a post-exam reward to myself! :3

I love this collection! The stories are spooky and the colours are gorgeous! I especially love your use of blue, red, and pink in the last comic. Lovely stuff!

Thank you for playing! I’m glad you liked the vagueness! :P

The lack of a text advance key is part of the design of bitsy, the game engine I used. I keep accidentally skipping text boxes in bitsy-made games too (including my own lmao)

Hi, thank you so much for the feedback! I actually pretty much just directly copied the original Village Witch’s instructions and structure when making this. With that being said, I can see where you’re coming from! As such, I’ve updated the game document to include a gameplay instructions breakdown. (But of course, you’re welcome to play with invented rules too!)

Thank you so much for playing the game despite its lack of clarity! I’m glad you enjoyed the vibes and theme and I hope the updated document makes things clearer!

Aaaa so exciting! Such an awesome selection of games. Thank you for commissioning me! I’m gonna spend my weekend playing everyone’s games :3

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This is so cool, I wasn’t expecting the turn it took!

Thank you so much! I’m just glad learning all that terminology as a kid came in handy now :P

This is super cool! I might have zoned out a little and played until I almost filled the screen (and then promptly made a mistake and died unu)

Very cool way to make the snake look like it’s growing with each consumed apple!

Love your prose. Thank you for sharing.

Loved this! Oh, to be a very long snake collecting apples from a person on the scene. Also, that ending is awesome!

I squealed at big snake!! So cute!! Also, love the art throughout the game, especially the ~~train~~ giant metal snake screen!

This is lovely and a nice reflective piece! I’m Chinese (and a rat) and it’s always so cool to see games about CNY.

恭喜發財; may you have a prosperous year! But then again, you’ve already published this cool game, and that’s pretty auspicious already! Cheers!

And thank you for playing and for the comment!! <3

Gosh, thank you, this is such a wonderful compliment!

Thank you for your lovely comment! That’s really cool! If you do choose to use the game for your students, I hope it proves useful and interesting for study!

Woooahh this is very cool. I’ve never thought about using bitsy this way!

Gosh, what a lovely, heart-wrenching game. Every single word of this is gorgeously written and made my own fat, queer, disabled body feel so seen. Also, you chose the colours for this wonderfully. Thank you for sharing!

Thank you, I’m glad!

It was Toni’s pleasure!

Thanks, I’m glad you liked it!