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A member registered Jul 31, 2019 · View creator page →

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There should be some time pressure to give some challenge but it should definitely be possible, so unsure if the version you got locally didn't work properly.  The first customer that wants said pizza waiter is carrying will grab it from the stack, so it's also possible the customer who ordered first didn't get their pizza because an earlier customer got it. As people mentioned before, orders above head could have made this clearer and that's definitely an upgrade I could do. In any case, the pizza creating and recipes could use some refining but I'm glad I got as far as I did during the game jam.

No worry about harsh critique! I appreciate any critique as long as it's valid!

Oh I had no idea the overlay was over the game like that! 

The pizzas your waiter is carrying are automatically discarded once you reach the trash, both to not clog up your queue with unwanted pizzas as well as to not stockpile pizzas. It's an automatic process, could have made that clearer.

Thanks for playing!

Thank you for the kind words! 

That's definitely something I could try. I was trying not to overcrowd the screen with UI elements too much and this could definitely be an option to remove another static UI element.

Really fun! The screen being restricted is a bit difficult depending on spawn of the objective (one spawned next to an object on the very edge of the map so I didnt make it that time). Some way to control speed at least somewhat would be a nice addition.

Didnt really know when I had food, and the food that I picked up never seemed to run out. One of my cats managed to die of starvation while it was eating as well which was funny but tragic.

Fun concept, could use some polish, great job overall!

Cute little racing game. I like the idea of racing against yourself though right now with how easy it is to bully the ghost without them really fighting back it needs something.

I just kept pushing my ghosts around and some would get stuck. Fastest lap 1:35.16. 

Fun little game! The objects like the sun, rain and fire popping up without much if any time to respond were a bit annoying though. The fires spawned around me!

Thank you!

Fun game! love the idea of completing the electric circuit as a game! 

I did notice I can open the gates and then redirect the power, but the gate stays open. Overall it worked quite smooth though! I wish we had the ability to move stuff after its placed as well. Very well done overall!

Loved that you prepared multiple characters to change into, and I immediately started jumping around for that agility xp (I never got a level though.. number go up, sort of?). Sometimes the fish would start fighting back and instantly fail. I've also not really caught fish but just junk items.

I do really like this and I could see myself enjoying this with friends if some more work was put into it!

The voiceover is really funny and the characters look adorable. Sadly I couldnt get any materials to recycle and try out the buildings. 

Cleared the first level, but didnt get past the second level (nothing i did with the pots or bench worked). Some of the elements had layering issues as well like the shears going behind certain background elements. 

The art itself was cute and I could definitely see this work as a fun little hidden object recycling game, it just needs a bit more polish. Keep at it!

A cool idea but with the limited gameplay and information on what was happening it was hard to really do much with it. I respect bringing awareness to these issues through a game like this! 

I managed to get the door open but couldnt find all the clues for the second door, overall a fun little game though I wish it tracked the clues for me.

"The developer has not uploaded a game yet..."

Honestly am only spamming jump and hoping no higher obstacles spawn to ruin the run. The art looks great but I did have a hard time distinguishing foreground from background at times.

I see we went for something similar! I struggled a bit actually interacting with the right objects though sadly.  

Ah I've locked it to 1600x900 so that might be it. Also noticed that on some devices (notably multiple apple devices) the graphics sadly refuse to load. Good things to take note of when i'm not under such a tight time schedule!

Yep, keeping the collectibles is on purpose! Thank you for playing!

Really glad you enjoyed it!

Glad you liked it!

It was somewhat of a personal goal for me, something i wanted to learn more about how they work so i'm glad it worked out and actually got done!

Definitely thought about it, but the online component was sadly too much for the amount of time i had. Will consider it if i work on this game some more! Happy you liked it!

After 3 people have mentioned it, i should probably work on expanding it and making it work for mobile devices! Glad you liked it!

Yeah the keeping of pickups/items etc is on purpose, so you could create routes where (for example) you need to rewind to get the amount of moves possible to complete the level. Glad you liked it!

Thank you!

While i was working on it, Super Crate Box slowly crept more and more forward in my head. At first the map design was a different but after some playtesting it was a bit awkward and it went more and more in the direction of Super Crate Box. The Only one-ness is in the shared pool of powerups, there is only one pool that affects every creature in the game.