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morder85_gaming

11
Posts
86
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A member registered Dec 07, 2024

Recent community posts

Courtland did exist in 22. I'm looking at it right now in MRGs discord. 

Is there a chance you can have this output in to a csv in to your savegame folder so you can import the data in to another program?

Alfalfa v1.1 download link is downloading the soybean textures

na. see if you can add me as a friend. morder85_gaming

Do you have a discord or way to contact you outside itch?

Loved MH in 22. Got hundreds of hours on it. been following the project and glad to see it coming along.  Let me know if you want a hand with the crop calendars.  I got em figured out before this last FS25 patch and had to figure it out again after the patch.  So far, I've been tweaking the calendars on most the maps I've been playing with no issues. 

While I don't want to speak for MRG, I poked through the files, and he does have grass in there, however, it is called 'alfalfa' in the grass xml, which is why it shows up on the calendar as 2 alfalfas.  So I assume it was an oversight.  I changed that variable in the xml from 'alfalfa' to 'grass' and it shows up in the calendar correctly. 

1.0.5.4 does NOT fix the terrain shader issue.  There is 1 file that needs replacing to fix the issue.  See my reply a few comments down from this with the fix.   Also, custom crop schedules are still not working on this map.  Hoping to see those fixed soon.

https://www.twitch.tv/tonymif/clip/SuperDeadLouseMrDestructoid-19F3j_v-K9GULRjN?...   here's a clip showing the file to move and where to move it to. 

To fix textures on 1.7, you can go in to your FS25 files, grab the textureshader, and move it to the Monteith folder and that will fix it.  However, 1.7 broke the custom crop calendar.  That, unfortunately, is not a "move a file" fix.  They did this in 22 with texture shaders.  now they did it again in 25. You should be able to google FS22 texture shader fix and it will be the same process to fix for 25.