I love this game so much, the music, the visuals, ah, amazing
TurboCobra23
Creator of
Recent community posts
I like the old-school kinda feel, and the idea is unique, feels somewhere in-between a DOS game and a flash game, which I love. My only criticism is the same as others in that the controls are quite awkward, though I think understand where the idea was going, having a universal rolling/cutting buttons and switching between the styles would've been my choice, but a pretty cool game nonetheless!
I like the old-school kinda feel, and the idea is unique, feels somewhere in-between a DOS game and a flash game, which I love. My only criticism is the same as others in that the controls are quite awkward, though I think understand where the idea was going, having a universal rolling/cutting buttons and switching between the styles would've been my choice, but a pretty cool game nonetheless!
I like the old-school kinda feel, and the idea is unique, feels somewhere in-between a DOS game and a flash game, which I love. My only criticism is the same as others in that the controls are quite awkward, though I think understand where the idea was going, having a universal rolling/cutting buttons and switching between the styles would've been my choice, but a pretty cool game nonetheless!
Cool little game, definitely like the style, however as LambdaPhi said, it was difficult to tell when you're being hit, and where. and also had the inputs not working after restarting [did you forget to reset the timescale maybe?] At the end of the day though I liked it, and for what appears to be your first game [pls correct me if I'm wrong] definitely not bad :)
Thank you very much for for the feedback and playing
When testing I found lot's of ways to exploit the game and didn't really think of how stopping these exploits would affect normal gameplay, I found staying still and spamming especially over-powered. Once the jam is over I might add some difficulty options like bumpers on the side of your ship to stop the guns sliding off (like I originally had) and less often and weaker side lasers. And thanks for the kind words about the presentation. I spent far too much time on it! I had thought I fixed the enemies reaching you before you can see them but evidently that didn't work. I agree with most of your points and like I said will try to fix them post-jam.
Thanks again for the feedback!
Hi I have a question about the rule:
"All Assets must be YOURS or have DIRECT PERMISSION to use them. This will lead to more fluid games, and be more rewarding to complete."
Can I use textures from textures.com since they allow any use of the textures? or do textures not count as "assets"
Thanks for reading