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Moosegoesquack

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A member registered 66 days ago · View creator page →

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the amount of gaslighting and having to abandon my morals and beliefs in order to satisfy a system and being strangled by a corporate leash in order to stratify the unknowing for money and stability 

Itch isn't letting me reply to a comment so i'll just post a new one. This game kind of feels like a you're damned if you do and damned if you don't type of situation. Either you get no sleep or you get fired. Lose-Lose situation.

Yes the background art worked really well with the adventure and helped me imagine what was going on in the story.

I noticed this too. It seems our character gets more and more confused as the game progresses. I also liked how there were so many different options.

@ellie/gloriium

Totally agree! I think it works though because the game itself feels very silly and strange (in a good way, of course). I think that if this game had a more serious vibe it would hit too hard for people LMFAOO

Yeah, some visuals would add to the story, make things a bit more explanatory!

Only thing I would change is that for the second scene, the "stay put" button doesn't do anything. Maybe a glitch? Other than that, well done!

Really nice adventure, I ended up dying but it's whatever. Ultimately, I wouldn't change anything but to add background music. This game was really well done and I enjoyed it a lot. 

Wow, this was such an enjoyable game, I loved how each one had such a specific ending and the detail is incredible. I tried to stay alive, and succeeded a couple times, but on other occassions I wasn't so lucky. I actually think the black background helped with the mystery and leaves everything up to imagination. However, some background music would be even sweeter alongside the text revealing itself slowly. Other than that, amazing!

Sorry I didn't get to play the game all the way. really elaborate, and i can tell you put in a lot of time into this. i think maybe revealing the text sentence by sentence instead of letter by letter would speed up the pace. other than that, really well done!

Wow, really cool idea, I ended up going through the door and then I drifted into sleep the second playthrough around. I think adding background music or image would make the game even more immersive because there would be even more substance. Well done!

I was the only remaining crew member to survive. Guess I'm just built different. I like the health bar and the inventory stock that allows me to keep track of how I am doing. This reminded me of the video game Rust, where survival is also really important and you can keep check on your stats. 

I got a 5/5 on the hard mode, I must be Einstein or something. On a serious note, this is a really fun game that works out your brain. As for comparisons, I don't think this reminds me of any piece of media, but it does take me back to math class in High School, where the teacher would ask the class for answers. 

I got 4/5 then got 5/5, so I guess not bad. This reminded me of project 2.1 where there was a quiz option to make the game with the codes. It seems to be a more elaborate version where there is also a scoring system involved. Actually a really informational game, now I know when our final is.

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This game reminded me of Secret Life of Pets and the stuff that your dog does the moment you leave the house. It details the kind of mischief that pets get up to when their owners aren't around and thus immediately reminded me of that movie. I ended up doing all the options, my favorite one was barking at the children. 

Personally, I'd just smash my computer if I heard voices coming from it. Color schematic was nice, and the background was aesthetically pleasing. Multiple endings was also super neat, especially an ominous ending where the player is left to decide what happened. 

The background images you pulled were super neat, I felt I was looking at a cutscene in The Witcher. The font contrasted with the game, so I felt I was playing a game staged in medieval times but at an arcade. I liked the linear progression of the setup alongside the afterlife (because I died). Well done!

The battery draining and the multitude of options were really good attention to detail. I'm curious whether the mentions of Jackie Chan, Micky Mouse or Kanye had some sort of meaning or if you just thought of them randomly? It caught me off guard but added some good humor. Ultimately enjoyable. 

I liked the bad jokes; some of them were really dry and that made it funny. How did you decide on the jokes you would use? Like did you have them in your head already or did you make them up on the spot?

In the end I decided to just keep spamming the laboratory and saying yes to receive $10. This helped me get the S tier explorer to give me more ingots. Really enjoyed the detail and I'm curious as to what the library unlocks.

I thought the game was very mysterious and not knowing who the characters made me wonder more about the narrative. Very dialogue heavy and I think the narrative worked well.

Music is very fitting. I liked how the background seems so huge with the trees towering high. Makes you feel very small with the big dinosaurs.

To recreate a fictional world is a really cool concept for a video game. Well done!

I like the wallpaper and the snoring effect, which added to the nighttime darkness. I think if the character light was even dimmer, it would make the game even more intense. Overall, well done and it is probably a relatable experience for most people when young.

Piano goes hard. I liked the slow walking mechanism, really builds up the ending. Also, the textures were super neat.

The dorm setup is done nicely, reminds me of my freshman dorm. I also like how the bedsheets are slightly messed up.

You should add a crying baby in the background to make the sounds even worse.

I like how the colors of the words for the fruit loops are different, representing the colors of the cereal. 

The animations of the skeletons were done really nicely. In the cave, the background sound effects also added to the dark atmosphere and I like how the scene changer up top changed the environment.

The physics of the game were nice and being able to pick up and throw the ball made the game mechanics stand out. House assets were nice, some music would make this game even better.

I feel like I'm Remy from Ratatouille walking around the kitchen at night trying to steal some food.

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The lighting changing with the fog makes it more mysterious. It's also somewhat surreal, contrasting the outdoor skies with indoor objects.

I like how haunting the garden is and with all the statues working in unison to provide that thematic element. The way it is so quiet but with the faint humming of the wind makes the environment even more vivid.

I like how it progressively gets darker, trying to symbolize how the monotony of going to work daily takes a toll. I think it takes a simple idea and makes it very fun because you want to see how it ends. Really well done.

Physics ability and door-opening interaction were really nice.  The increasing chaos as the red light appears seems to be some kind of messaging. Political maybe or something else?

The huge spaceship texture in the sky was really nice and did I detect a bit of symbolism? Anyhow, it was a very good transition and the falling from the sky was unexpected. Good work.

The changing of scaling was really nice, where we go from being inside a house to being inside a fish tank. I thought the scene with the mountains was super unique and the textures made me feel like I was surrounded by water.

The jumping mechanism was really unique and I liked how there were hidden characters at the top of the mountain. Makes you realize that there are secrets in the game and more to it than it initially seems.

I like how running throughout the map is a parallel to how bad thoughts run through people's mind. The sound effect also demonstrated the theme of the game so I thought it was a nice touch.

The detail within this single space is really well done and it also gives off a tight claustrophobic feeling. The view from the window also contrasts with the narrowness of the room.