I noticed a balance issue, tuition doesn't seem to really increase with regular classes, only with cosmetic ones. While it does increase IQ it only does so in the beginning so taking the teaching trait at the beginning is fairly useless.
Given some of the suggestions it seems like the regular classes were meant to increase tuition so I wanted to shout this out.
Moonslashx
Recent community posts
The issue I ran into, and imagine others have run into, is that there's no reason to continue after you get down to a low amount of money. As a player my impulse isn't to lose, it's to start over before I get to the loss.
So I didn't actually experience the mechanic you're trying to hide until I read someone saying it was a rogue lite.
I understand wanting to surprise the player but I think you're more likely to frustrate people if you don't just state in the description that it's a rogue lite.
The issue is still there, it's partially resolved though. From what I can tell it looks like the system runs a script to determine what the returning weight should be, displays it, then just adds 15 pounds to that. I got an event that said they lost .5 pounds but came back 15 pounds heavier. To fix it I think the easiest way would be to just fundamentally change the event if you have that trait. So the game will just pull the normal event if you don't have it, then pull the trait event if you do.
Didn't know that was a button, everything makes sense now. I originally picked it up when my inventory bar was full so it went into the slot in the full inventory. Unsure if I just glossed over it but you might want to highlight how to get to the full inventory. The UI is made in such a way that I thought the item bar was an intentional limit.