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Moonslashx

17
Posts
132
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A member registered Sep 12, 2020

Recent community posts

I noticed a balance issue, tuition doesn't seem to really increase with regular classes, only with cosmetic ones. While it does increase IQ it only does so in the beginning so taking the teaching trait at the beginning is fairly useless.

Given some of the suggestions it seems like the regular classes were meant to increase tuition so I wanted to shout this out.

The issue I ran into, and imagine others have run into, is that there's no reason to continue after you get down to a low amount of money. As a player my impulse isn't to lose, it's to start over before I get to the loss.

So I didn't actually experience the mechanic you're trying to hide until I read someone saying it was a rogue lite.

I understand wanting to surprise the player but I think you're more likely to frustrate people if you don't just state in the description that it's a rogue lite.

Nvm, it's a rogue lite. The point is to lose. I do not know why this isn't just stated up front.

Does anyone have good suggestions on what to invest in? It seems borderline impossible to progress without going bankrupt even when trying to follow routes that don't result in weight gain.

I'd recommend changing the auto save feature to only save in one slot. Otherwise you'll just have an endless list of save files.

The issue is still there, it's partially resolved though.  From what I can tell it looks like the system runs a script to determine what the returning weight should be, displays it, then just adds 15 pounds to that. I got an event that said they lost .5 pounds but came back 15 pounds heavier. To fix it I think the easiest way would be to just fundamentally change the event if you have that trait. So the game will just pull the normal event if you don't have it, then pull the trait event if you do.

I'm on a new playthrough so we'll see if I can more than 10. But last time what happened was just the same 10 people would just cycle through the Inn including legendaries.

Found a trait bug, the trait that makes returning heroines gain 15 pounds on return triggers mechanically but not narratively. So in the returning message it doesn't acknowledge the extra weight but on the character card it shows up.

How many heroines are currently in the game? The last playthrough I think I had maybe 10 or so but stopped getting new ones after that.

Ah ok no worries, just wanted to make sure I wasn't missing anything. Sounds like the two features I was asking about are still in development which is totally fine.

(1 edit)

It also doesn't seem to be tracking my foils in the quest section even though I've had 5.

I have been getting brothel events but they don't appear anywhere for me to trigger. In fact I've only had a single event I was ever able to trigger and after dismissing it I never received another. I've been wondering if that initial dismiss caused the bug.

Didn't know that was a button, everything makes sense now. I originally picked it up when my inventory bar was full so it went into the slot in the full inventory. Unsure if I just glossed over it but you might want to highlight how to get to the full inventory. The UI is made in such a way that I thought the item bar was an intentional limit.

I was unable to pick up iron ore when mining it. The resource drops it just doesn't appear in my inventory. Also is there a secondary inventory bar or do resources disappear if you collect them while full?

Speaking as someone who's been in a similar situation I'd recommend finishing the game if you feel inspired to. But if not, then make something new. It's mostly important that whatever you do, you enjoy doing it.

Glad to see you're still working on the game!

What game engine did you use for this?