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Zodi!

8
Posts
A member registered May 20, 2022

Recent community posts

I'll go try again, thanks! 

Great job! I really like your visuals and sound design, you have a solid base for a very fun game. The sounds are REALLY good. 

You have all the systems you need to flesh out the game if you wanted to, like building a boss for the end of the level that floats back and forth and much more slowly approaches the player- all while still having to dodge the other things as well (plus projectiles perhaps?). Powerups, enemy fire- there's so many different directions you could go, if you wanted. 

Grats on your first game jam submission! I hope to see you in more! 

I'm not sure what's going on, but the q tip only moves horizontally for me, not vertically, and I can't figure out how to move it beyond that... I will say if I'm doing something wrong, I'm excited to try out the game mechanics. 

I think you have such a solid start! I like that the viruses speed up as time goes, it feels like they start dropping closer to where your pointer sits (though that could just be the nature of more and more of them spawning faster and faster). You even have a lot of options to push the concept further, since these sort of games have a lot in common with bullet hell- and you can take a page out of those books for ideas on how to add more juice. Some examples that come to mind: when a certain amount of viruses come and go, you could give the player an option of a couple of randomly generated boons ("pointer move faster" or "activate a shield" which has a fat cooldown). You could also give the pointer a point of health, but induce a weakness and lean into the virus theming ("move slower" or "more viruses" or "viruses are now X bigger", and it could be interesting to give the player the same choice from randomly generated weaknesses to give them some agency in how the game changes). A virus is adaptable, so you have a lot to choose from if you wanted to keep working on this game! 

Congrats on submitting for your first game jam!

You've got a great start to a unique incremental game, I'm digging it. I think you got something, here! 
The big draw of incremental games is "number go up". So the fact everything is unlabeled and that's the entire point is unique- I will encourage you to explore other "game juice" options to give some sort of feedback to the player. The reason incremental games work is because people like to see number go up. 

Another incremental game I would encourage you to play is Gnorp Apologue. It's still technically number go up game (prestige requires you to do hit certain numbers per second), but there's other visuals that give the player satisfying feedback on progress. 

as a person who sees colors, I approve of this game. Though people who arent artists might find themselves a bit lost. It would be cool if you added some juice to it by making it a color theory tutorial game.