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Moonrootforge

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A member registered 22 days ago

Creator of

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Thank you! I am glad you enjoyed it!

Thank you so much for the detailed feedback. I really appreciate you taking the time to play and share your thoughts!

These are all known issues I’m planning to address after the jam. I was looking into improving the tool animations, especially reducing the delay on the shovel (I forgot to change this before submitting and it was on my todo list lol), since digging currently feels a bit slow. And yes, you do need to dig twice on the same spot, which may have caused some confusion.

The mouse controls are a bit of an extra. I originally designed the gameplay around keyboard input only (which would automatically select the soil in progress or the nearest spot to the player), and added mouse interaction later as an option. I can see how that might be causing some of the inaccuracy you mentioned, so I’ll definitely revisit that.

The sprite shaking and overall visual stutter are also high on my priority list, since they take away from the cozy feel I’m going for.

Thanks again for the kind words and the fun suggestions. I love the idea of making interactions more lively and expressive!

The amount of details you put in this game is amazing! Super well polished and I really like how you incorporated the art style into the game.  Gameplay and controls are very intuitive. And you added a collection book! I will definitely come back to this to get the full collection. Amazing job!

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So many good things to say about this. Looks and feels very polished. The platforming feels good. Amazing use of the colour palette. I like the small dialogue between the characters.
Well done!

It is enjoyable,  after several tries I was getting better at the entries and that feeling is what I like about these type of games, well done! I got a near perfect entry!
I like the art style and the use of the colour palette.

I like it, the flap mechanic does feel good compared to many other flappy bird like games. Looking forward to your post jam updates that you mentioned on the page. 

Very nice art and use of the colour palette. Super satisfying fishing game. Well done! 

Thank you so much!

Thank you! Appreciate the feedback! I also noticed the houses were the same too lol.
Yes the diagonal movement is causing a bit of a stutter (an issue with Godot's camera movement, pixel art placements and the size of the window) - I will be trying to fixes to this post jam.
I will be implementing new features after the jam too that will add  more to the gameplay like a little farming sim.

Well done, the theme swap is a nice touch. Sometimes at the start of the run the character moves slightly off the original position, but after flipping sides it corrects itself, so no issues during the run.

Awesome, you  nailed every aspect of what I was looking for in a game for this jam! For a moment I thought I had soft-locked myself when carrying items, but there is a keybind for dropping items. Well done!

So far this game is the most relaxing game I've played from the Jam, very fitting for the theme

Feels very well polished! If I have to give feedback it would only be that at night is was hard to  distinguish some of the flowers' colors but this wasn't a big deal. 

Great choice of art assets.  Really well done!

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Nice art and use of the color palette.  

I tried many times to get past the 4th shift  but just couldn't reach the cups, not sure if it was because I needed to use the power up from the strawberry and could not find out how. 

Nice mechanic having the time move when the player moves. Well done!

Favorite upgrade was the ricochet on the banana weapon. The effect I was referring to was "confusion" I think, from the sirens.

Thank you! I’m excited to add new features and systems to bring more life to it after the jam.

Thanks so much! Happy you enjoyed the little loop I built! - This ended up being a big focus for me and took a while to get right

Lots of fun playing through the end. It did take me a while to get used to the controls and the inventory navigation, probably because I was using keyboard. 
The encounter with a certain enemy effect really caught me off guard when it messed with movement but it was a nice touch lol.
The inventory menu looks so good.
I really liked the enemies, boss, and weapon variety you guys have and the different upgrades the player can get kept me exploring the levels. 
The only thing that was giving me a hard time during the run were the keyboard controls, but I haven't tried using the controller so next run I might use it. 
Well done! 

Very nice art style and characters. Also liked the level designs and and how it loops back but scales in difficulty. The movement and some actions may need a bit of tweaking and polish but I got the hang of it fairly quick. 

For me the bear came by and I interacted with it, but the bees were not going out at all so I couldn't harvest honey that day - wasn't sure if this was intended.

Nice art and character development, and the gameplay is very fitting for the theme. Made it to the end but I wasn't sure what was supposed to happen  the day the bear appears (the whole day passed and nothing else happened). Overall, I enjoyed it.

Well done, really liked how the limitation was implemented in the story.