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Moonlogic Games

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A member registered Feb 14, 2022 · View creator page →

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Recent community posts

Very well done.  I love your games so much! 

I enjoyed the heck out of this!  Great job!

Really enjoyed it!  I got two endings so far, both bad.  I really want to see what's in the basement!   :)

Such a nice thing to say!  Thank you!  I feel really bad that you couldn't play it.  

I really liked your game too!  I only got the bad ending so far, but I'm still trying!  

Thanks!!  Try going through the door after the fire starts.  I thought that was a funny bit.    :D

I really appreciate that!  Unity went a little wacky, and the project got corrupted, so it was kind of like pulling teeth to get it to build.  What did you think about the watch and the timer? I was on the fence about whether or not to take it out.

What a wonderful game!  The Don't Escape games are some of my favorites, so this was a real treat to play and I loved the artwork!  Amazing accomplishment for such a compressed time frame!  (FYI: There is some text at the end that's not in English.)

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Appreciate it, thank you!  Really liked your game from last year, too!

Really enjoyed it.  Your games are so good!  

[spoiler] I like how all these dangerous items are out of reach, but there's a fricken' chainsaw sitting in the corner!  Real safe, dad!  :)  [/spoier]

Really appreciate it!  Liked your game a lot too!  

Really enjoyed it!  I decided that my game and yours exist in the same universe.  Leaky Bucket and Cylindrika : Battle of the Buckets!  

[spoiler]I really liked how started out with linear gameplay, the added interactivity the second time around.  Such a cool idea![/spoiler]   

Love your drawings, and how you told the story.  Really enjoyed it!

Charming game!  Love the characters and animations!  I'm bound and determined to get Penny to admit that this whole thing was, in fact, her fault.

Thanks for giving it another go! 

I loved this game, sincerely. It seems so simple, yet it delivered such an strong emotional gut-punch and had a brilliantly melancholic tone. The foreshadowing of hope, leading to the end...  It's so good!

No saves, no checkpoints, and permadeath - old school! :) Can't believe you were able to put this together in just one week!  Everything about it was terrific, from the art, audio, story, and design.  Amazing job!!

Thank you so much!  I'm REALLY sorry about the dead end!   I ran out of time, and haven't got everything wired up yet.

Thank you so much!  Everything's a bit messy and unfinished, but I really appreciate the nice comment!

I appreciate the kind words, as well as the critique.  It means a lot, and I appreciate you taking the time to share your thoughts.  Thanks so much for playing! 

What an awesome game!  Fantastic, well written characters, puzzles, and awesome artwork.  A grade-A point and click!  Amazing job!

I'm so glad you're enjoying the game!!!!  

****Spoiler****   

The generator needs a key, and the choke and fuel need to be turned on before you can start it.  

I really like what you did here!  Just curious: did you actually use 3D in the game, or are they renders?  Great job all around!

What a cool game!  Well done!!

Wow!   Everything was so well put together: the story, the art style, the sound, the animation.  And the ending!  It really felt like a complete experience, which is no easy thing for such a short game.  Great job! 

Fantastic!

Wow!  Awesome experience.  You really nailed it.  Everything about it was cool.  Going around and around - literally.  Surviving, just to survive again tomorrow.  Really great.

As Zodiac said, there seems to be a problem with the wood pile screen and the fishing screen.  Sometimes I'd get the wood screen twice, and no fishing screen.  

Unfortunately I can't play it!  It might just be me, but the mouse is too sensitive.  Even the slightest movement sends the camera flying.  Looks really cool though!  

I really liked your game!  A clever story and fun mini-games.  One thing I did notice was that - on the asteroid parts - the player sprite has a tendency to get stuck upside down.  Also, a checkpoint feature would have been nice.  Good work!

I really liked your game!  It was **SPOILER [really cool that everyone came together in the end.]**  I liked that it was on the console too.    I think the minimalist nature really added to the theme.  No music, no graphics, or graphical UI.  Very simple and effective way to tell the story.  Nice work!

Thanks so much for playing, and for the feedback!  I was worried about that part.  I'll definitely add a clearer way to get off that screen.