373 was my time! Challenging platformer for sure! Can't tell if you were going with the theme or not. One could argue that you are making risks for the reward of winning, but idk... The theme aside i appreciate what you created here, and enjoyed this. If you want to play my rage type game check out Tic Tic Boom on my games, and let me know what you think ! haha Good job !
Moonbeam Games
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93 was my highscore! I was going to comment that I would've preferred having a dash move instead of the jump, but i read down below after playing that such thing existed and i'm a muppet. Great game! I think green and blue cookies could've of been different icons. Nice art work and felt good to play !
Cool game! I think my feedback would be similar to others about the jump mechanic, but it felt unique! I loved and hated it haha maybe the beginning could be less punishing allowing the player to get a bit farther. After reaching the first biscuit I would fall back to the bottom sometimes and that made the check point not really feel like a check point. The art was great- very cohesive, keep up the great work 👍
Had a lot of fun playing this game! Cheesecake and Yuri were some nice character pieces. I liked the card like upgrades, the enemies, and the shooting elements. I felt like the scattered boxes, pallets, etc. looked nice, but served more as a nuisance than added something fun. It would've been super fun if all that stuff broke super easily and had xp or health inside. I would spend time breaking the boxes/ pallets looking for more health before proceeding to the next level and gave up breaking them after not finding any. Sometimes they would block the enemies pathing, or interfere with the door to the next level. Something to consider anyways! But it was a blast! Also, let the player know what random card they got for "risk it for the biscuit"!!! I choose it twice and couldn't fire anymore with my shotgun haha 😂 guess i must've gotten -1 bullet three times. AWESOME GAME keep up the great work 🔥👍
I really liked the concept and what you all were trying to achieve with the game. The transition from the title screen that hooked me to try your game, and then the art within the game were so different that I was a bit disappointed. I will say I admire the work that was put into it regardless and it felt good to play! Hope you keep working on it !!
WOW love the art! This gave me a few chuckles, especially the enthusiastic disposition of the dog owner xD I enjoyed the level design of this so much. Great use of intuition, player mechanics, and all the obstacles. I felt like I was mastering the game which is a great player experience to be able to pull off when designing a game. Awesome job! Keep up the great work 👍👍
Enjoyed playing this! Liked the game loop of fighting the enemies and going back to restock. Would of been nice if restocking the dummies went a little further. I found myself often going back just to buy as many dummies as i could haha. In my opinion it would've been awesome to be going back to buy upgrades, and dummies were like a biscuit for five or something cheaper. Anyways, it was fun, i played it for a while, good job 👍👍👍
While playing it, I thought you could have had more level area or levels for the mechanics. Like an area just using the single jump or dash to make them feel more important. Also that builds the player's skill for the more challenging areas like the homing missile. Its good to take note of what is difficult and what is easy for players. Not every aspect of the level has to be as or more difficult than the last. Its nice to reward the player with some filler easier parts. Or in two words... Level Design lol But great job for your second game!!



