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moomooio0

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A member registered Jul 29, 2025 · View creator page →

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(when i just started i survived to like night 10 until i read the "how to play" and realized you can build)

i remember it being like this but i feel like something is wrong (also this is the survivality build, not earning), if you notice something wrong then fix it, it will get really expensive

i dont remember, i think it was a few totems of healing near the castle, i then placed 4 totems of firerate, one 2 tiles on the right, one 2 tiles on the top, one 2 tiles on the bottom, one 2 tiles on the left, and place arrow towers in the outline of an 2x2 area around the castle, put spikes around the thing (atleast put some, all will be expensive) and put some houses/earning totems and other cheap things anywhere to act like shields, i explained it badly and i should have screenshotted it

(1 edit)

i reached night 51 like 30 mins after that, im taking a break but i hope progress saves ( it does not :( )

gg very fun. probably wr (all upgrades, 680000 peak spare gold, night 49 reached)

the game should slowly unhide features as you progress (no tutorial) instead of showing all features at once

the game is very unbalanced and bugs: you dont keep prestige upgrades when you prestige, if you have 50 of x2 tickspeed and then prestige then it will have the same cost but there will be no boost (same thing for other prestige upgrades except x5 prestige points)

add a function to format numbers like 15000 = 15.00k, 1200000 = 1.20m
make the prestige points menu look different than the points menu because it looks the same
fix the typo in "prestege points menu"
make the game more balanced by changing the prestige points (use ** instead of ^ for exponents because ^ is not exponent in javascript)

good game but i think there should be permament upgrades after game over

when the game is not gaming

(my own game just broke as soon as i uploaded it)