Thanks thanks! <3
Hopefully nobody was too mad when you died when hitting them loll. I wanted the game kind of like real life, in the sense where you discover yourself what is dangerous and what is safe, but I didn't have the time to find playtesters and *cough cough* finish the game to see whether that was a good choice or not.
There were planned features like punching (ow XD) and picking them up, but yeah, ran out of time ripp.
They actually took up soooooo much of my time... I wasn't ever happy with how the ai turned out (still not). Idk if it happened when you were playing it, but sometimes, the rng just made them sit indefinitely LOLL. I'll def be tweaking that in the future.

