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moodum

9
Posts
A member registered Apr 20, 2022 · View creator page →

Creator of

Recent community posts

hiiiiiiiii! im your gifftee, big thankyou for making the game 

my best level is only level 6 tho, the difficulty ramps up pretty fast ( only got good runs when i got the discount ticket)

the details in the game are pretty cool, love the rock gets a bit smaller to indicate depth, and lets not forget the slugcat cameo in the shop lol

if theres something that i would like to improve, it would be the cursor size is slightly too small and the "Next Level " button can be place is a more center location, it would probably feel more fun if mining have some particle effect, like dirt flying out (if your engine or framework supports particles)

also it would be  neat to have more powerups that are related to revealing information about the dirt , maybe like a gold detector?  you sometime waste mining a whole stack of tile and it doesn't give you enough money

A well design game ! (fun)

is sorta like dodge ball and Frisbee had a child ( and a chainsaw) 
the visuals are well picked and i enjoy the particle details ( bouncing , hurt)

(also i like the 0_0 faces a lot)

if theres one thing that i would like to improve,

it would be the character control can be more polish ( important for a dodging game) 

and my own blade has killed me more then the enemy ones did ( lol)

seems like the last 3 item cannot be sold ( no one came to buy them)
funny game! but it hurts my finger from walking ( ouch )

the dialogue too quick is getting on my nerves ( i hate waiting)

did u got ur team yet?

still need people?

did you know?

the cat paw is not completely symmetry ! it was rotated just like the mouse. for about 15 degree to the right

no need to thank me for ruining your day

this is the nature of desktop pets, it needs api hook to actually react to your input...

pretty cool, i like how you need to remember how much time you click