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monu

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A member registered May 22, 2020 · View creator page →

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I used coroutines to create the text appear slowly. It's kind of a way to make Unity do something over time. The sound was just a part of that coroutine and if you skipped it then I made sure the sound would cut.

This text-based game really felt like a true game! I really found it fun like it was a real typewriter game after I figured out how it worked! Probably the most creative one I’ve seen so far!

It a cute little gumball simulator game that was really nice to look at. The visuals were the best part. It really sold the eye-candy of the game with the pink colors. Loved it.

Wasn’t able to finish the game completely, got to the 2025 route and had to end there. I loved the story before that! The two endings I got was really interesting in concept.

You describe the feeling I get from the game so much! It’s supposed to be taken seriously but underneath it had “hidden humor.”

Very interesting take on the classic text-based game. This one seems to be more of a simulation sort of thing where you can enable players to decorate a world which is quite interesting and very unique.

I really liked this game. It gives me visual novel vibes. The music and the simple atmosphere where someone talks to you about something deep and personal is something I see from all the horror visual novels I’ve read. Really fun game!

This game felt like those old flash games where you are given a journey and you try to go through it all. It’s quite fun and find it really nostalgic.

Loved the game! I thought it was really funny to see the responses all turning out to be bad at the end. Was funny to add the broke ending and was really creative.

Nooo the bird! I love how the game included a 0 on the 6 dice cube which I found creative. Loved the one with the rock. It just kinda… sits there~

The music in this game makes it 10x better! I loved it! It was so funny seeing the incorrect responses and the timer for the cardiac arrest part was so smart.

Thanks for playing it! I was happy with the graphics and wanted to expand this even larger into a game where there were three sections that were themed around, rgb colors, red region, green region, blue region, but I ended up only being able to make a green region for it. I definitely agree with the difficulty being a bit cruel, but I wanted a way to extend the game time and since the map is fairly small and the enemies are not very difficult, I thought it was fair to have 1 hp.

Thanks, I wanted to create something small and fast while also learning Godot. I think I learned a lot with this one.

If I did continue it, I feel like using arrow keys to choose where to shoot in 8 directions is very limiting in a way because it's just one bullet and that can easily miss and be frustrating because you missed an enemy just slightly. I wonder how to fix that. Possibly make it a cone shape or something and allow any enemies in that cone count as a hit or multiple bullets.

The part without hurting space life was just something I wanted to experiment with because I'm majorly influenced by Undertale, and I wish I could have expanded on it somehow in a combat heavy game instead of an rpg.

thanks

this looks sooo goo