Because I made it in a few hours for a game jam. I didn't have a lot of time to adjust everything.
Monty Monster Studios
Recent community posts
E to open doors. Also, I updated the game to be more clear on what you're supposed to do. I hope it helps.
A fantastic game! I love the art style and I like the game mechanic of not being to be able to control your arm. I got frustrated trying to get ending one, but I managed to do it in the end (albeit accidentally). I like this game overall, and I can't wait to see what you guys do in the future.
I like this game. The way it makes you feel like you're about to run into something, then boom, everything is actually fine. The humor is great too. Keep up the good work.
Not bad. I like the concept, but the game feels like it's missing something. I think adding more tasks, and maybe some distractions or problems that prevent you from disarming the bomb would definitely make it a lot better. Overall though, it's a pretty fun game.
Well done. I'm not usually into RPG games, but you managed to captivate me with your game anyways. I like the idea of needing to play the game multiple times to solve the puzzle while keeping track of your progress in the real world. Nice work.
👏👏👏 Bravo man! You had me crying from laughing after that phone call bro! I love the rest of the game too. It had a great atmosphere and was just plain fun. Good job.
Yo, I'm just sitting here playing the game expecting something to pop off, then nothing. It really was just a boat trip.
I think this was a really clever game concept. For a game that only lasts a minute, I still had a good time playing it. (I technically played for three minutes since I died a couple of times).
This was really cool! I really like the creture in the lab. It makes things feel very tense.
I think different levels would make the game better then it already is. Overall, good job!
I think people would think it's cruel the way I treat the demon kid, but I think it's justified by the fact it's a DEMON KID!
Gona be real, the game has potential, but the fixed camera angles really make it feel difficult and wonky. If the mouse or even controller could be used instead, it would bump the numbers way higher up.