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montoOI

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A member registered 5 days ago

Recent community posts

(3 edits)

Hi everyone :)

i really enjoy the game and played many different playtroughs. After a few runs, I tryed to increase the difficulty because, at a certain point, you can end every fight by using a single skill. Even with the right combinations—like Cali with Rouge/Fighter/Knight/Death—you can take down almost anything without the enemy even getting a chance to act.  

For this reason, I created a mod with AI support that revamps the damage system, armor, resistances, and evasion.  The mod does not primarily rebalance the game by changing individual enemies. Instead, it directly modifies the internal damage formula and replaces parts of the combat pipeline with a more controlled system.

Features:

                       - damage curve scaling for smoother progression

                       - separate handling for melee, ranged and magic damage

                       - armor uses diminishing returns instead of the original flat-style reduction

                       - evade contributes to graze-based damage reduction

                       - supports multiple difficulty presets

                      - built through the in-game mod system

Additionaly i added a special multiplier based on character  factors:  

Each level corresponds to a small modifier, the relevant Factors for a damage type are added together and applied as a multiplier::

TerriblePoorAverageGood GreatExcellence
- 0.2- 0.10.0+ 0.05+ 0.10+0.15

damage_multiplier = clamp(1 + factor_sum, 0.70, 1.40)

This means characters naturally perform better with certain damage types and worse with others. Different damage types use different Factor combinations:

MeleeRangedFireWaterWindEarthMindLight Dark
PHY +ATHPHY + WITMAG + PHY MAG + CHA MAG + WIT MAG + ATH WIT MAG + WIT + CHA MAG + WIT + SEX

Characters that strongly match a school will deal noticeably higher damage with it, while characters poorly suited to a school will perform worse.NPC enemies do not receive Factor modifiers, ensuring that the system mainly differentiates player characters.

Difficulty variants (Easy, Normal and Hard), please only copy the variant you like to play in your mods folder and activate it over the internal mod system. Easy and Normal use adjusted curve values, while Hard stays closer to the baseline rebalance target (i focused many on playing Hard).

This mod is intended as a foundation for broader balancing like dungeon creating, classes and masteries. If this is interesting for the community i can continue to release mods, which im using for my own fun. 

https://mega.nz/file/3lIXFIZb#Xu0-2t6JBNhGgp3jC405H5PcYy_ukh83U-zDpN79mlE