I hope you will have a lot of fun! :)
Monster Couch
Creator of
Recent community posts
Changelog:
- Volva, Skald and Jarl are now playable (if you unlock the clan)
- Clan abilities are ready for testing and feedback :)
- Steal Kill, Team Work, Multikill and Glorious pop-ups are more visible now
- Fixes to decorations appearing in wrong places in levels
- We now track how much time you've spent to finish a level and in which levels you have died so that we can use that information in balancing the game
Happy play-testing! :)
If you want to share your feedback then this is the right place! :)
Or you can jump on our Discord channel as we will do our tests-related communication through it:
https://discord.gg/XwFaMrw
We have the alpha ready for tests!
This is not yet the promised Beta. The game will still change. Story is not complete and there will be inevitable bugs in the alpha version. Having said that, it would be awesome to hear your thoughts :)
Here’s a link to our Discord channel and we will do our tests-related communication through it:
https://discord.gg/XwFaMrw
Have a nice day!
Krzysztof
Hey!
Here you can find a short description about what has changed in the game this week:
- Permadeath removed (you still loose cards on death)
- Leveling system is now based on Glory instead of map locations
- Various fixes to AI (let us know if you still see something stupid ;) )
- You can retry levels.
- You can change language in the game (but it's very early version, partial translations for Polish, Russian and German)
- Some sounds added (exploding barrels, enemies voices)
- Balance tweaks
Thanks for reading. Let me know if you have any questions :)
Hi all!
We're preparing for the Kickstarter launch, it will begin on February 2.
It'd be awesome if you could support our efforts through Thunderclap - thunderclap.it/projects/52288-die-for-valhalla
Cheers!
Krzysztof
Here you can find a short description about what has changed in the game this week:
- Keyboard controls fixes related to movement
- Dash and defence / parry are more responsive and more reliable
- Upgrade places on the map serve as one-time checkpoints
- Ultimate tweaks - more damage, Vikings can't be damaged during channeling
- Special enemies use more varied abilities
- Slight general rebalance of enemies
- Valkyrie has more damage and more health
- Horde special enemy ability (summoning more monsters) summons weaker enemies
- Game Difficulty should be less spiky
- Viking leveling tweaks.
