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Monster Couch

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A member registered Sep 29, 2015 · View creator page →

Creator of

Recent community posts

I hope you will have a lot of fun! :)

Changelog:
- Volva, Skald and Jarl are now playable (if you unlock the clan)
- Clan abilities are ready for testing and feedback :)
- Steal Kill, Team Work, Multikill and Glorious pop-ups are more visible now
- Fixes to decorations appearing in wrong places in levels
- We now track how much time you've spent to finish a level and in which levels you have died so that we can use that information in balancing the game

Happy play-testing! :)

Die for Valhalla! community » Feedback · Created a new topic Ideas

If you want to share your ideas then this is the right place! :) 

If you want to share your feedback then this is the right place! :) 

Or you can jump on our Discord channel as we will do our tests-related communication through it:
https://discord.gg/XwFaMrw

Um, err… a lot has changed!  We’ve added the Volcano biome and one biome beyond that. Volva, Jarl and Thrall are in a playable shape and there are Clans you can unlock. The general flow of the game has changed a bit so… jump right in and let us know! :)

We have the alpha ready for tests!

This is not yet the promised Beta. The game will still change. Story is not complete and there will be inevitable bugs in the alpha version. Having said that, it would be awesome to hear your thoughts :)

Here’s a link to our Discord channel and we will do our tests-related communication through it:
https://discord.gg/XwFaMrw

Have a nice day!
Krzysztof

(3 edits)

Hey!
Here you can find a short description about what has changed in the game this week:

  • Permadeath removed (you still loose cards on death)
  • Leveling system is now based on Glory instead of map locations
  • Various fixes to AI (let us know if you still see something stupid ;) )
  • You can retry levels.
  • You can change language in the game (but it's very early version, partial translations for Polish, Russian and German)
  • Some sounds added (exploding barrels, enemies voices)
  • Balance tweaks

Thanks for reading. Let me know if you have any questions :)

(1 edit)

Hi all!

We're preparing for the Kickstarter launch, it will begin on February 2.

It'd be awesome if you could support our efforts through Thunderclap - thunderclap.it/projects/52288-die-for-valhalla

Cheers!
Krzysztof

(1 edit)
Hey!

Here you can find a short description about what has changed in the game this week:

  • Keyboard controls fixes related to movement
  • Dash and defence / parry are more responsive and more reliable
  • Upgrade places on the map serve as one-time checkpoints
  • Ultimate tweaks - more damage, Vikings can't be damaged during channeling
  • Special enemies use more varied abilities
  • Slight general rebalance of enemies
  • Valkyrie has more damage and more health
  • Horde special enemy ability (summoning more monsters) summons weaker enemies
  • Game Difficulty should be less spiky
  • Viking leveling tweaks.
Thanks for reading. Let me know if you have any questions :)