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MonsieurHonHon

25
Posts
2
Followers
2
Following
A member registered Apr 30, 2016

Creator of

Recent community posts

Cute game but I couldnt figure out how to win. my battery would run out or I would get arrested for charging. Still the game over screen was pretty funny. I didnt expect for them to actually arrest the kids

You can try and hold the ball by keeping a paddle up if you need a second or two to think. Thanks for trying our game. Hope you enjoyed it!

this would've gone quadruple platinum back in the newgrounds era. Awesome game dude.

Thanks for giving a second chance after you missed one of the mechanics. its very appreciated! Hope you liked it

That was fun and cute. I assume it wasnt intentional that you can shock stunned divers and still get xp for it? Either way, neat concept, good execution.

Thank you for playing our game! When you say you had trouble aiming do you mean that the ball was not going where you think it should be going?

Ffor the record you need to trigger all 3 switches on the upper left and then send the ball on the circle trigger behind them.  Once they are spawned you can control them like starcraft units. The tanks are pretty strong so they are hard to get. Thanks for the feedback and for trying our game. Glad you liked it!

This is bangs. Reminds me of flash games I'd play for hours as a kid  really well done.

Thank you for playing and for the kind words. We have a patch coming out after the voting period that will fix the items going through the wall. It's a known issue that had us scratching our heads but when you only have 9 days you can't let perfect be the enemy of good. 

Coming from the Candil dev this means a lot! thank you for playing and for the kinds words!

I have no idea why I keep losing the second I put down a second wind turbine in the second level. 

Game window is too big for browser. It is unplayable on my end

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We've had some issues with the walls and items going through them. Unfortunately we didn't have time to properly fix them. Glad you enjoyed it though! Our sound guy was very good. I'm glad we got him on board. He made the music as well.

Yes, the circles are transparent sprites.

Took me a couple times to get it but yes I was able to get a bunch of different colors. I gotta say tho that the horny meter is a bit slow to fill up. Wouldve been more fun and dynamic if it filled faster imo.

Cool little puzzle platformer. all around solid showing. Everything works just as it should or thats how it feels anyway. Good game feel, good job on the juice. I like the choice for the music and sounds. Well done.

Beat the game. Very arcadey and snappy. Not all enemy sprites are born equal but aside from that the game looks good and plays good. good job.

Cool game but sometimes I had a hard time distinguishing between walkable tiles and walls because of the ligthing effects.

I have almost maxed the skill tree. I like this one a lot.

"This shit bangs" as they say

I had not realised that was a thing we were supposed to do. Makes sense we have the ghost hunter not the ghost avoided. I will try again and see if I can reach the end of the game

You indeed bite your hands if you try to eat with an empty hand twice. A little joke that we unfortunately didnt have time to properly implement. I dont know whats up with being able to pull a treasure before the dungeon but I will call this a feature and pretend we meant to do that to save face, if you know what I mean. Thank you for playing and for the feedback.

Game feels good. the platforming is a bit tight at times but its ok. Unfortunately it seems I cant finisht the second level. I went where the arrow on the wall is and fell instead of loading the next level.

Lmao it be like that. You made a pretty neat prototype in only 3 days regardless

I did a single playthrough and I liked it! I really like these fable kind of stories and i like it when stories are cyclic. Neat concept!

When I played the camera was always spinning a little which is a bug I assume. I dont know that it fit the theme at all. It was cute though.