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Monotub Studios

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A member registered Jan 26, 2021 · View creator page →

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(1 edit)

Thanks for playing and for the feedback! I definitely agree that some of the features could be made a bit more obvious. I do plan to take this project further after the jam and have plans to address many of the issues you ran into! Thanks for sharing your playthrough. It's very insightful to see the struggles players came across.  For clarification: Insect abilities are automatic, the spells need to activated then clicked in the world to cast. I also added in an essence bonus in the background to help players out, since I tuned difficulty a bit higher. Sorry for the confusion.

Thank you very much for playing and for the feedback! I'm glad someone took the time to notice the menu sequence! I had a lot of fun creating that.

Thanks for playing and for the feedback! I plan to take this project further after the jam, and more sfx are definitely on the list!

Thanks for the feedback! Yea, that problem only exists in the browser build. I'll try to figure out what's causing it.

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Thanks for the feedback! I really like the group follow and map overview ideas. I'll definitely incorporate that as the project grows :) 

Thanks for checking it out!

This feels great! My only wish is there was a diagonal shot. 

Nice atmosphere. I feel like there's an entire story behind this that hasn't been told yet. My biggest issue was the camera. Felt like the Y axis is inverted from what I'm used to so I kept staring at the ground. Saw you plan to update this post jam. Looking forward to seeing what you do with this project!

Thanks for your feedback! I didn't  create the insect models. Since we were allowed to use assets, I figured I'd go that route so I could focus more on the gameplay and getting systems in place as I'm a relatively new developer. The balancing is definitely off and I could have spent more time on it, but the 3rd level is beatable! It's just a bit hectic. There's party comp that's best and requires liberal use of spells! I tried to put in a strategy element with party composition, but only had time to get the bare bones in. I'm very tempted to turn this into a larger game and address all these issues. This project was just to see how much I could complete in 9 days while working a full time (non dev) job haha!

Thanks for playing! There's a ton of room left for polish and fine tuning. I'd love to take this project further at some point!

Thanks for playing!

Thanks for playing! Unfortunately, I didn't have time to squash that bug, but glad you enjoyed it!

Thanks for the feedback! I underestimated how much different the WebGL experience would be from the desktop version. Something to look into for future projects!

Beautiful styling and a pleasure to play!

So much juice!

Great spin on TD games. Really enjoyed this! It was a plus to see it mentioned in a GMTK video.