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Monkinder

15
Posts
1
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A member registered 15 days ago

Creator of

Recent community posts

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I feel the exact same way. Midway through the game jam i changed everything and i didn't find a way to make this specific mechanic interesting no matter how long or short the timer was. The game has only 33 words picked at random, so repetition is still likely.  Thank you for your feedback. :)

I'm curious and i'm a noob lol, did you animate this is code? Like "transforming" the sprite? For my game this was my approach since i'm terrible at art.

Very charming game, it reminded me of retro platformer i played as a child. I didn't like the movement, doesn't feel fluid for me but a fun experience overall (discharge is absolutely OP and i love it). :)

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I loved it. Good pace, the duck animation is great, and the Godot walls made me smile (I actually prefer them to someone else’s assets). It's a solid starting point for a fun game. :)

I hope you had fun and truly learned during this game jam. But i feel like this game doesn’t reflect your identity or personality yet. Keep practicing and don't get stuck in tutorial hell. :)

Cute game, the game mechanic reminds me of some mmo quests lol. The dog is a little slow for my taste but it's really a me thing! Great job.

I join you on the challenge point (70wpm here). I didn't want the game to be a difficult one, i just wanted to learn how to spawn a mini-game and make one for a future project. Initially the time limit was much shorter and it was hard for certain friends of mine, the balancing was tough and since this is a prototype i decided to let most people finish it without any stress. Thank you for the feedback , appreciate it :)

Np, maybe i should remove the button entirely. I have to admit it's confusing!

I'm not using any third-party software for my mouse. Does your friend use any Linux distro ? Because that's my case.

This game is very charming and genuinely fun! I had an issue with the mouse sensitivity: when not in fullscreen, my cursor was going crazy, and when in fullscreen, the sensitivity was very low.

This is just a way to close the game , but it does nothing in the web player. Thank you for playing !

The volume slider was a really good idea. The zombie SFX gets annoying pretty quickly, but overall it’s a good foundation for a fun experience.

This game is very dangerous for me, so much dopamine lol. Great job !

I think i just needed a break , talking about it made me motivated again! I never considered the reward (course) a single time since the challenge alone was my engine to begin with but gaining more knowledge seems like a good idea lol. I'm committing and i will submit my game , even if it's more a technical achievement than a fun game to play ! Thanks y'all and i'm looking forward to testing your project, i hope that you having fun and good luck !

This is my first jam , and also my first video game ever. I wanted to learn a specific game mechanic so i did just that , i wanted to learn a software and making basic pixel art and i did it as well. This experience is incredible, it's already a success for me BUT i have to admit that my game is not fun. It's beyond saving and the more i change the less the theme fits, and i cant afford to restart from the beginning (not enough time). My question is : Would you submit it knowing that ? After polishing and goofing around a bit more of course.