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MonkeyZero

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A member registered Oct 18, 2017 · View creator page →

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As a solo hobbyist game developer, the phrase “If money is not an issue” or the like seems to be a major hurdle to overcome, lol. But I thank you for your consideration in giving me a heads up.

To be honest, my budget, which is out of pocket, is anywhere between $60-$100 (usd) for a set of features and scripts template to build from. That however is if I can afford that this month to be honest. The economy being what it is.

I could really see this as it sits and operates, maybe spending around $75-$150 or more if it were to be offered on the unreal marketplace, which is what I was asking about to be honest. Heck $200-$250 isn’t all that unreasonable but would price out a lot of smaller developers or solos like me from pulling the trigger. But it is your work and should be valued as you see fit.

I get it, and can respect your stance on the subject. I personally would at least consider putting a generic content version of the tech on the marketplace while building my own project using the features and code for my own game as a way of funding for my project, but that's just me. As stated before, my code is not up to snuff to even be one to talk.

Anyways, this project is looking awesome and would love to see more Thief-like games in the world that, Square-Enix or whoever has the property now, is not a load of garbage and keeps the tradition of good immersive sim style gaming alive.

You seem to do good work so I don’t really feel like you need it, but best of luck in your endeavors and maybe someday soon we might come to some sort of agreement or I see this on the marketplace someday.

Regards,

~MonkeyZero

Hey there Glinny Felicitas, is there any plans for releasing this as a sort of kit like "Horror Engine" and the like so that other developers can use it as a frame work that can benifit from these features?

I ask becuase i have had a devil of a time trying to replicate the Thief/DarkMod style stealth mechanic in Unreal5+ Blueprints and have come to realize that shadow detection doen't seem to be possible in blueprints alone and my C++ skills are lacking.

If not a marketplace offering, maybe we could come up with a sort of agreement. I am a small one man hobbiest dev wanting to make a personal horror style game that is inspired by games like thief, deus ex and Vampire the Masqurade Bloodlines.

Thanks in advance...

Reguards,

~MonkeyZero

I could have sworn I got all the additional content and costumes, but apparently not.

After looking at the Change Logs for the past few updates, I can't isolate what it was that I missed.

Anyone know what scene this is? and a hint on how to get it started?

Please don't tell me the steps, just a hint. I like do these for myself without much assistance.

Thanks in advance

I see you're branching out of RPGM and into something else?

What game engine is this however? I don't know many VN Engines other then RenPy.