yeah, sorry for this but it is as it is.
monkeyEcho
Creator of
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Hi! The short answer is: no.
The long answer is that I may re-consider if enough people want a real book. My main problems are: a pod book is lots of work and costs you a lot of money, too. Plus: I want to wait a bit for errors popping up and maybe add some additional content from time to time.
So, if you read this and want a POD book, please comment below with a short note. If I see enough people wanting it, it may be a thing.
Hi Haitem! Thanks for the feedback and the questions. It's great to get in touch with players and hear what they want.
Unfortunately, a Fistful of Darkness without the Horsemen is not planned ... well, not planned by me. If someone's reading this and is willing to give it a try, they have my full support. As you already noticed, the Horsemen are a central theme and a mechanic deeply embedded in to the game. Therefore it's not an easy task to take it out and I think you'll end up with a totally different game. If you want to play a more plain old/wild west game I would recommend Tim Denee's Blood Red Clouds in the Western Sky. It's a game in an early stage but I think it will be developed further and soon, now that he has Blades 68 ready and done. Sorry for the bad news, but I don't want to keep you waiting.
Hi Lucas, thanks a lot for living in my head and reading my thoughts, like "should I really?"
The good news: I'm determined to publish the first version of the companion by the end of march. Yes, this march. Proofreading is on the way and I'm trying hard to ignore my perfectionism.
So, thanks a lot for the encouragement!
I just added a blank PC sheet here and at the free aFoD resources. I hope you can put it to good use. If you need something else, please let me know.
The Character Keeper is a aFoD character sheet done using Google Sheet by the awesome Deliquescere. I think the term “character keeper” was coined by the Gauntlet community. You can find it here:
https://docs.google.com/spreadsheets/d/1W9exDn5XN4zzqGvy7m53jz4XEDNWbPQ6rVGfeOuJ...
Hey! I'm not planning any public playtests at the moment. That's mainly because I'm jumping back and forth between different pages in a chaotic manner, so no part is really finished until the entire work is complete. However, I'm planning a few updates after the first version. Whenever I think of something else (or find any errors), I'll provide an update.
But thank you very much for the offer!
Hi there and thanks for the question!
It depends a bit on the playstyle of your group. I would say the sweet spot is 1 GM + 3 or 4 players.
That said, my current campaign has only 2 players which are both willing to add a lot to the story and the world. We're having a great time but if you have a "classic" D&D-style group which is IMO more depending on the GM to present a story too few players may be a problem. You can compensate with cohorts but that's not everybody cup of tea.
Same is true on the other end of the spectrum if you have more than 4 players it may be too stressful for the GM or boring for the players when you play the "wait-til-its-your-turn"-style. If you have players who are fans of the other PCs, are invested into the story and are on the lookout for opportunities to mix storylines that is a great game, too.
Like: "ok, I'm out for revenge because a demon killed my brother. You think your mother is a witch working toward the end of the world. What about if the demon she is working with is also the killer? And is he also your father? Let's play to find out!"





