Oohh. As an alternative-platform user, I wouldn't mind having to wait for a DRM-less release. Waiting as a compromise would be quite all right. I hope to see this happen within next year if possible 🙏
moni
Recent community posts
Aahh~ so many devs teasing on itch and then moving exclusively to Steam 😔
So, personal opinion and situation but I think I'm not the only one, so I'll share:
As a player/buyer, I vastly prefer itch and GOG for their drm-less and platform-lock-less approach. You buy it, you get the files, you install where you want, you get updates if and when you want. I know they have less natural reach than Steam, and you don't get the auto drm effect, but... it feels like a more natural approach to me. Almost like going to a farmer's market rather than the grocery store chain.
Have you considered publishing on these alternate platforms? At least have the demo here?
If not, I'd love to know why, because there's so many devs doing this, and I'm curious as to why :(
By the way, the steam requirements say "Memory: 4 MB RAM", which I supposed is meant to be 4GB?
The summoning seems ok. The cabinet as well.
When: accessing the Garden
Error:
```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/screens/meta/garden.rpy", line 1129, in <module>
File "game/classes/garden_items.rpy", line 20, in cull_duplicate_items
AttributeError: 'bool' object has no attribute 'irreplacable'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "screens/meta/garden.rpyc", line 1129, in script
File "renpy/ast.py", line 827, in execute
File "renpy/python.py", line 1178, in py_exec_bytecode
File "game/screens/meta/garden.rpy", line 1129, in <module>
File "game/classes/garden_items.rpy", line 20, in cull_duplicate_items
AttributeError: 'bool' object has no attribute 'irreplacable'
```
Nvm, still errors when chatting. I get the feeling my demo data did not transition well to the full version 🥲
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/screens/meta/gnome_depot.rpy", line 69, in <module>
File "game/screens/meta/gnome_depot.rpy", line 887, in define_gnome_dialogues
File "game/classes/garden.rpy", line 232, in has_item
AttributeError: 'RevertableList' object has no attribute 'values'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "screens/meta/gnome_depot.rpyc", line 69, in script
File "renpy/ast.py", line 827, in execute
File "renpy/python.py", line 1178, in py_exec_bytecode
File "game/screens/meta/gnome_depot.rpy", line 69, in <module>
File "game/screens/meta/gnome_depot.rpy", line 887, in define_gnome_dialogues
File "game/classes/garden.rpy", line 232, in has_item
AttributeError: 'RevertableList' object has no attribute 'values'
When: The first time I went to the Gnome in the Witch's Hut. Ignored 2 errors, and now I can access the screen.
Error:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00action_other.rpy", line 582, in __call__
File "game/screens/meta/gnome_depot.rpy", line 887, in define_gnome_dialogues
File "game/classes/garden.rpy", line 232, in has_item
AttributeError: 'RevertableList' object has no attribute 'values'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "screens/meta/gnome_depot.rpyc", line 88, in script
File "renpy/ast.py", line 1367, in execute
File "renpy/exports\statementexports.py", line 257, in with_statement
File "renpy/display\core.py", line 1578, in do_with
File "renpy/display\core.py", line 2215, in interact
File "renpy/display\core.py", line 3286, in interact_core
File "renpy/display\layout.py", line 1297, in event
File "renpy/display\transition.py", line 53, in event
File "renpy/display\layout.py", line 1297, in event
File "renpy/display\layout.py", line 1297, in event
File "renpy/display\screen.py", line 791, in event
File "renpy/display\layout.py", line 1297, in event
File "renpy/display\behavior.py", line 2731, in event
File "renpy/display\behavior.py", line 401, in run
File "renpy/common/00action_other.rpy", line 582, in __call__
File "game/screens/meta/gnome_depot.rpy", line 887, in define_gnome_dialogues
File "game/classes/garden.rpy", line 232, in has_item
AttributeError: 'RevertableList' object has no attribute 'values'
Posting error report here for now. Full version 1.2 Android, on a Samsung S10e.
When: after obtaining spores when finishing a playthrough, right after a 3x3 grid is displayed.
Error:
```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/phase runners/garden_evolution.rpy", line 99, in <module>
File "game/classes/garden.rpy", line 885, in generate_weed
File "game/classes/garden.rpy", line 870, in spawn_random_weed
File "game/classes/garden.rpy", line 800, in place_item_in_random_slot
File "game/classes/garden.rpy", line 764, in place_item
TypeError: list indices must be integers or slices, not str
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "phase runners/a_girl_on_her_own_end.rpyc", line 160, in script call
File "phase runners/garden_evolution.rpyc", line 99, in script
File "renpy/ast.py", line 827, in execute
File "renpy/python.py", line 1178, in py_exec_bytecode
File "game/phase runners/garden_evolution.rpy", line 99, in <module>
File "game/classes/garden.rpy", line 885, in generate_weed
File "game/classes/garden.rpy", line 870, in spawn_random_weed
File "game/classes/garden.rpy", line 800, in place_item_in_random_slot
File "game/classes/garden.rpy", line 764, in place_item
File "renpy/revertable.py", line 90, in do_mutation
TypeError: list indices must be integers or slices, not str
```
I'll add some critique too, but there's not much to complain about:
The walking around got a bit old for me after I had explored all the places. It's very much part of the old school feel and I appreciate the amount of work that went into the very pretty unique backgrounds, but it's the thing that made me the most impatient 😅 I didn't check, would a double click instantly get you to an exit? I think Monkey Island 3 had this feature?
I... thought I had something else but nope, really mostly praise I guess 😁
Heyyy, I played this to completion a few days ago, with help from a friend. I'd started the game a while ago and *loved* the intro. Halfway between horror (or dark fairytale) and comedy, the main concept about the village seemed so cool to me.
From there, it took me two play sessions to get through. Probably a few hours total, I didn't think to count for statistics purposes, but at least 2h, possibly 4-5.
I really enjoyed the vibe, the humour and the graphics, as well as some clever puzzles. I don't know if I've ever seen anything like the pig one before. Only pixel hunt I've ever *enjoyed* because the idea was too funny and understanding how it worked was a big "no way... is it? Omg yes!!" moment.
I'll make a little donation to show my appreciation!
Just spotted a newly created account posting a suspicious link to a supposed "last update" in many games' comments. It seems to circumvent spam detection by posting with a delay.
I assume that using the Report function on one of these and describing the situation is enough for moderators to check the account and erase everything?
Heya! I'm investigating how things are working at this point, and this game defies my expectations. I can access the game page, but I am not seeing it indexed (search or tag filtering never shows it).
Can you check this tag search and see if you see it?
https://itch.io/games/genre-visual-novel/tag-ghosts/tag-lgbt/tag-yuri
Might want to log out first to make sure you're not seeing it just because you're the author.
The bit that boggles me is that you seemed to have some success deactivating payment, based on your edit, but it's still deindexed. Also, I know of games that are deindexed but have payment active. Very confusing.
Oof... Oooooof oof oof. I, um... I have this very bittersweet feeling of seeing someone I know at the top of this terrible peak, but my guts are in a knot as we both watch our heavy rocks roll back down in the distance. This is a peak no one should ever have to climb. I'm glad you're here. I wish you didn't end up here too. They lied. The view is sh*t!
So, yeah, a lot of this resonates with me, even if it's obvious that we didn't reach the peak from the same side and took a different path around it, but -- what a great analogy you have here -- no matter how you climb it, you end up in the same place in the end. It seems like you picked up more wisdom pebbles along the way as I'd never quite thought of childhood and the school curriculum like this. Or rather, I'd never allowed myself to realize that it was also part of the same overall issue, maybe?
I love/hate how you've coated things with all this... work culture? *Capitalism* culture? (Are they one and the same? I'm still learning)
I love how cleverly you reused formats, concepts, visuals and tools as a medium to tell your story and send that cry for help.
I hate how *true* it all feels. Why does life (as I recently remember it, at least) fit so well into these templates of pain? If it feels true, but it still doesn't feel *right* to me.
"Happiness (...)"
How, Mr Therapist, how does one maintain their House when it keeps being battered by the angry waves? Covered by the salt and the dust? Repeatedly and constantly weathered, if not outright broken by the world around it? And how do you keep at it when it's not the weather, but *people*, taking off lovingly placed bricks and planks, puncturing holes a little bit everywhere?
(ouhhh, that bit makes me mad so I'll hold back... but ouuuhhhh!!)
Also much resonance about the "something died in here" part. It took all of mid and higher education and 2,5 jobs, and it was such a slow death that realizing something was gone was not a moment in time but years of my life. Then some more to understand *what* had been killed.
OK, um... something positive again maybe? The creativity is there. It's obvious everywhere in this. And all that black goopy negative stuff can cover it all it wants and try to pretend it's The Real Thing and That Inevitable Thing Holding It All Together, I can tell you that you're still shining through and *you* are the Truth.
So let's keep shining. Even if only a bit goes through, it's enough for others to see that there are some out there still trying. Let's all be beacons to each other so that we don't feel alone in the dark.
Playing on Android and I have an annoying case where moving my 8th shed just freezes most of the game. Zoom still works, some UI buttons still react visually (highlight) but do nothing. Can't load, save, or anything, just swipe the app to close.
I would like to send my save so you can test this but I can't find the folder with "stack" or "village". Help?
Here's the first few minutes. I guess it might be that I don't get the "wood" train within that time, but then what can I do for the first 8 minutes?
Also note the lil glitch with pause/play buttons (play is shown "pressed" all the time).
Another note, my phone has a cut out front camera in the top left corner (in landscape). It hides the coin symbol and the value very partially (I can read "10" but if it ever displays more to the left, that would be hidden).
When trying to build, what am I missing? Gold?
Also tooltips get in the way of reading--might be "zoomed mode" specific-- and the ui itself.
The only reason I looked back is because the game seemed to start looping with same text. I felt forced. Would have kept going otherwise.
My initial understanding of the tale is that he was being tricked into looking back even though nothing was wrong with Eurydice. A gotcha. "Haha, you looked!", you didn't keep to your word, you lose. Always felt like he barely tried and fell for it so easily...
So here, I was planning to prove to myself that I'd be better than this. But your take on "does she even want this? Are you being selfish?" gave me doubts. And again, once it seemed like the game was saying "nice try for holding up but you're not getting a good ending" I relented. More metagaming than conviction.
Confirmed, "PC" does have the Linux bits and I was able to run it, yay! I did play the itch web version first as well.
I got 3 endings so far, including 5 and... urr... was it 4? the one that's close to 5 but not as optimistic. I'll have to check the endings guide and the post-mortem later. Feeling a bit emotional right now XD
Awesome! You got a sale then :)
Nice touch on using Steam merely as a launcher/organizer/downloader. Not many do that. At the moment I can't use it because of the recent support drop for older Windows, but it's good to know.
And if I may fanboy a bit, I'm super happy to see Stefan is still creating after all these years. Big fan from the NWN days ;)