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Monakrom

138
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1
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A member registered Jul 16, 2022 · View creator page →

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lovely little set of challenges! The hull breaches built on top of each other conceptually very well. looking forward to the next 25. ^^

absolutely devious. Very good!

I especially liked the classic cactus level! I thought that was cute :)

dang that’s a lot for an hour! Really intuitive with some fun ideas.

Widely redundant, good job :)

I liked this a lot! The mechanics were slightly messy towards the end, so it felt like strategizing with the elements at my disposal moreso than tight single-solution puzzles, but that’s fine by me. I agree that the colors are great. I really like the graphics in general. For puzzlescript especially, this is visually delightful!

short, but cute!

quite nice! I made it all the way to level 9, which is stumping me rn. I liked the intuitive succinctness of the mechanics. There were no weird edge cases as far as I could tell.


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God that was good!! I didn't know where it was gonna go at first, but as it progressed I was more and more on board. What a deceptively tricky and deep game! I loved this. I also really liked the sauna theming.

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WOW WOW WOW WOW WOW :O this is really good and very visually clear despite how unique the puzzle mechanics are. I have no complaints.

finished 18 of levels thus far. Fantastic fantastic puzzles! I particularly liked Distant. The mechanics are so so good, and the aesthetics are very clear! ^^

I’m glad you enjoyed it!! And yeah, maybe it is just misunderstood lol

Thank you!! ^^

I am floored by how good this is. Really fun and so so many layers ^^

woah woah woah this is kinda complicated but pretty intuitive! I’m on the fourth level right now, and good god ^^

Why, thank you!! I’m glad you liked it :3

I'm a bit stumped on the third planting level rn, but great game!! It's surprisingly deep :)

I hadn’t played this in a long time, but it feels like it could have been made yesterday! Excellent, cohesive design!

Really straightforward to understand the mechanics but some of the later levels were deceptively tricky! I enjoyed this a lot ^^

very sweet little puzzle with a goofy joke at the end. Can’t get much better than that.

Short, and not too challenging, but fun!

Nice! The puzzles were fairly straightforward in their approach and mechanics. I really enjoyed this! :)

That was really concise and cute!

SUPER cute puzzle, I liked how intuitive the mechanics were throughout the whole thing. It was incredibly easy to pick up and get a feel for the puzzle and what it’s asking of you.

Part of the puzzle is figuring it out. 

I liked this a lot but my one small critique is that your one-time ability to do infinite damage was mostly inconsequential in deducing the solution to a puzzle. In most cases it was fairly quick to figure out what it needed to be used on and it was basically irrelevant to the solving process from there. 

That aside, I liked the simple visuals, and there were some solid puzzles. I especially liked the last puzzle because there were definitive problem spots that needed to be explored in depth and it was easy to experiment. 

I also thought that the ending was cute. :)

The mechanics and presentation were really cute! The puzzle design was good too. Please keep making good stuff <3

This had the potential to make some really cruel puzzles but it stayed really sweet the whole time! Each level had a solution that was really simple to execute once you knew it, which is always a plus.

Very cute. I liked the twists on normal snake movement in games.

I got stumped on Chokepoint for now, but what I’ve played thus far is REALLY good. I especially enjoyed Cargo.

ty!

I appreciate the compliments! :)

yeah, that’s fair. There’s definitely a bit of polish that could be added to make it more clear.


I also really like how level 9 turned out tho. I’m glad you liked it!

thank you! :)

Is there another game out there with this idea? Can you tell me where to find it?

I enjoyed playing this. It was simple and fun!

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Wow the D section is tough. I've completed all of the levels except for D6 and D7 (D4 fried my brain) and I really like the level design. It's tough to count the distance between islands sometimes but there's only been a few levels where that's been an issue.


edit: I just beat D6 and D7. D6 especially looked like it was going to be a little messy when I started but it was actually very tightly designed. Great game!

Thanks for the compliments! :D

no problem! :)