lovely little set of challenges! The hull breaches built on top of each other conceptually very well. looking forward to the next 25. ^^
Monakrom
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I liked this a lot! The mechanics were slightly messy towards the end, so it felt like strategizing with the elements at my disposal moreso than tight single-solution puzzles, but that’s fine by me. I agree that the colors are great. I really like the graphics in general. For puzzlescript especially, this is visually delightful!
quite nice! I made it all the way to level 9, which is stumping me rn. I liked the intuitive succinctness of the mechanics. There were no weird edge cases as far as I could tell.
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I liked this a lot but my one small critique is that your one-time ability to do infinite damage was mostly inconsequential in deducing the solution to a puzzle. In most cases it was fairly quick to figure out what it needed to be used on and it was basically irrelevant to the solving process from there.
That aside, I liked the simple visuals, and there were some solid puzzles. I especially liked the last puzzle because there were definitive problem spots that needed to be explored in depth and it was easy to experiment.
I also thought that the ending was cute. :)
Wow the D section is tough. I've completed all of the levels except for D6 and D7 (D4 fried my brain) and I really like the level design. It's tough to count the distance between islands sometimes but there's only been a few levels where that's been an issue.
edit: I just beat D6 and D7. D6 especially looked like it was going to be a little messy when I started but it was actually very tightly designed. Great game!



























