I see. Well then, I guess I'll start publishing my works on itch.io too. It'll be the Japanese version, but I might release my past works around the time a new one is finished.
Thanks for the valuable feedback!
Honestly, I'm kind of torn about it.
If it were an English-translated game, I'd consider selling it on itch.io, but right now, only the Japanese version exists...
I know people are probably saying “Just translate it into English already,” but making new games just takes priority, haha.
I feel really bad about Darkness Kingdom too, since the English translation hasn't progressed much either...
Thanks for playing!
You can see ending 11 if you get a special attack from the monster in the treasure chest in the desert, but maybe you've already beaten it and can't see it anymore...
You can open the ending you haven't seen in the extra room in the city of beginnings, so it might be quicker to check there.
Ummm, okay.
I'll make a version with a different map so that you don't have to cross the lava, so please wait a bit.
I'm sorry, but could you please confirm or tell me about the following two points?
1. What kind of translation tool do you use and how do you use it?
2. In the "deepest part of the water cave", can you enter the place shown in the figure below with a fly shark?
I would appreciate it if you could let me know as I would like to confirm the phenomenon here for future productions.

No problem! Glad to hear different opinions.
Even if we will be able to see everything after seeing the True END in the earlier opinion, I thought it would be a little problematic that the player will not know about it until the game is cleared.
I think it would be better to add a word about that at the start of the game next time.
Or maybe allow the battle to take place on the spot once again.
As for the next "Darkness Kingdom 2", it is still in the conception stage, so maybe it will change, but as you said, I think it would be more interesting to add more elements in monster form.
It would be nice to build events specific to each race.
Like branching routes or class changes to strongly push the transformation.
Also, in this work, I decided to use only combat as a means of character transformation, but I am also thinking of changing with items or with map events.
(A bit of a spoiler, but for example, the spell tool that we flirted with the existence of in this work, or the items developed by the four sisters...)
I have one request.
In the folder "Darkness-Kingdom_Ver1.10\www\audio\bgm", there are "city of beginnings.rpgmvo", "eastern cave.rpgmvo", "old house. rpgmvo", "snow mountain.rpgmvo", and "West Forest.rpgmvo". May I confirm the names of these music data?
I expect these files are garbled.
In that case, I am sorry to make you wait again, but I will fix it again.
Can you do it with reference to this site?
https://bibouroku.net/windows-japaneseization
If you prefer an English site, you can use a search engine to find out how to install Japanese on your PC.