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Momo

18
Posts
5
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3
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A member registered Mar 06, 2018 · View creator page →

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The mechanics and the way they work together are something else.

I especially love the strategies you have to come up with while thinking about your next moves - and the fact that the shot serves the dual purpose of pushing you away.

It did feel a little bit easy though - perhaps enemies could perform various other actions, like placing stun-traps or disabling certain moves when in a certain radius. Just some suggestions to mix it up - the mechanics could definitely be explored here.

Great job, this feels different!

This was a pretty cool playthrough. Gives off the aesthetic of exploring a dungeon and trying to pick your way through, hoping you don't run into any enemies when your HP is low.

The looting aspect is really fun too. You've managed to capture the heart of roguelikes, my dude!

A bit of a late response on my part, but thanks for playing it! Really glad that you liked it! Also great video, my dude!

That gameplay tho. The controls are actually very responsive! The level layouts were really nice too! This thing has some potential my dude. (Also was the main character Jesus?)

Loved the slow build-up. Thought the shadows were too easy, until one fell on my tail - that was a great "aha!" moment. Really the only thing I'd nit-pick is the discernibility upon turning - perhaps rotating the head upon input (but before the next frame/step) would help the player tell where they've just rotated. Really fun game though, quite bold too!

Like the concept a bunch! If you ever decide to continue on the game, could you keep me updated? Would like to play with a shotgun in-game! Would be pretty cool to wipe out a wave of zombies with a scattered shot!

Man this is just downright good! What else is there to say?

My god the artwork! And you're only 13? You've got a bright future my dude! Keep it up!

Thanks for the feedback yo! The game was super simple, could use a LOT of improvement. The faces are my favorite part too!

Thanks dude! Going to move back to other projects, but I'm planning on uploading the source files so other people can play around with it.

Really fresh mechanic, my dude. Would love to see more of this, it's actually refreshing to see such a creative idea! If you're gonna make more of it, keep me updated!

Had me sweating bullets! Solid mechanics, love the animations and the SFX as well too!

Getting serious Super Crate Box vibes. Love the controls, and the time-as-ammo mechanic is super clever!

Really like how the information is relayed directly to the player- really cool design.

Simple and intuitive mechanics.  Great level design too. Liked it a lot!

Loved the mechanics. Really elegant, and the feel is really polished.

Much appreciation my dude! Hope you really enjoyed it!

Thanks for playing! Means a bunch!