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moltewerf

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A member registered Mar 10, 2026 · View creator page →

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Thanks! I hope it works well for new players, as it was my first introduction to writing for the FIST system.

Love the cover art and diamond glint! Very detailed. Great writing and maps.

Started reading because the title was intriguing and enjoyed every bit of it!

Thanks for spotting the typo! Will be corrected in the next update.
I couldn't choose in time which threat to go for, so i just made everything random, except a paranoia option (no actual threat) that dind't fit onto it.

I agree with all the previous comments. What a unique event to have as a first mission. Love the portraits and great choice using such a tasty colour for the cover.

I like puzzles as a player, if i get to play around with a physical component. It's a great idea and i will try to combine that with special effect for certain compund combos, as well as possible allergic reactions.
Also, rewriting things to be less of suggestions and more clear gm notes/ directions, is noted on the to-do list! Big thanks :)

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Top, clean layout. A great resource for your  first alpha game!

Love the style, sheer amount of content and eypecially the npc quick info with quotes and traits.

Great setting and layout. Reading through them, i like the variety of encounters and various german names. The "jam" trait, referee and team structure is also an interesting idea for a game night!

Thanks.

The Psychological Fractures List and more are part of a previous scenario (No Return) for the setting. Since they are technically not part of the jam, I didn't include them here. But both are meant to be used together, picking whatever system/list fits your game.

Definitely... going to try this. The dragon on your cover is lovely!

I like the phases with their icons and the text boxes with their soft gradient.

Having the trap effects illustrated on the map is great!

Wonderful ideas. I love the soap shop boat!

Such a great name for a tavern! With the entry-sign on the cover it'll definitely get some use in my next game.