Hi!
A: Not directly in real time through a game variable with the current plugin. However, you can change an NPC's behavior during gameplay by switching to a different event page or re-running the plugin command with different settings. So dynamic reconfiguration is possible at the event/page level, but there is no built-in system that continuously reads a game variable and adjusts detection behavior automatically.
Mollock
Creator of
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I was wondering if this plugin supports a custom event occurring when the event catches the player instead of an instant battle
A: Unfortunately, not right now. The plugin calls initiateBattle function in every caught action, that start's the battle and handles outcome, but you can rewrite that function only to support another event, sad that there is not any "no code" way to do it, my apologies, I didn't cover that use case.
Also, forgive me if this is mentioned anywhere and I just didn't see it, but is it possible for the player to "escape" from the chaser? Would they have to go to a new map or can you set a certain distance away they have to get after being seen?
A: You can scape from the chaser getting out of his line of sight (manhattan) by a time, also, if you want to make easier o harder to escape the chaser, you can tweak the chase speed config.
Can you please confirm if this is the DotMove plugin/version that you are working on? https://raw.githubusercontent.com/unagiootoro/RPGMZ/master/DotMoveSystem.js
I'm getting some issues reproducing the plugin behavior (since I do not have DotMove), the fix intent was to detect if there is DotMove plugin active and if so, use pixel movement instead of grid movement. But maybe we aren't capturing propertly the plugin activation or there is another issue that I'm not able to reproduce.
Anyway, I will investigate DotMove plugin and figure out how to make it work. Please give me some days and I will reach you again.


