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The Mojon Twins
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A member registered Feb 23, 2022 · View creator page →
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SPECTRUM/AMSTRAD: Disfruta de la verdadera experiencia de vivir el libro original mezclado con setas alucinógenas.
Adventure
AMSTRAD: Ayuda a Phantomas a recuperar las 5 obras de Pablo Serrano en un museo atestado de malotes.
Platformer
AMSTRAD CPC - Conduce la nave Impossamal por el túnel, recoge 10 cilindros de PODEWWWR y escapa a toda velocidad!
Platformer
ZX Spectrum - Limpia las habitaciones en el tiempo estipulado de fábrica.
Simulation
NES - Ayuda a Espitene/Cheril a perseguir a Somari y encontrar las seis esmeraldas de Podewwwr
Platformer
ZX-SPECTRUM - ayuda a Phantomas a reunir las 15 monedas de cada nivel de la vieja ciudad Metro y sus alcantarillas.
Adventure
ZX Spectrum - acaba con todos los zombis saltando sobre ellos, pero antes, pulsa los resonadores!
Platformer
ZX-SPECTRUM - Conduce la nave Impossamal por el túnel, recoge 10 cilindros de PODEWWWR y escapa a toda velocidad!
Platformer
AMSTRAD CPC - Guía a Jet Paco o a Jet Puri por los recovecos de la nave y el sistema Rampopinchum.
Platformer
SPECTRUM/AMSTRAD: Reúne 4 trozos del papiro y dáselos a Ramón el Faraón en esta épica videoaventura en Abu Cimbrel
Platformer
ZX SPECTRUM / AMSTRAD CPC: Ayuda a Ramiro a buscar las setas para contentar a su hija el día de su cumpleaños.
Platformer
ZX SPECTRUM - Escapa vivo del centro comercial donde te has refugiado de la horda de no muertos.
Adventure
AMSTRAD CPC - Controla a Lala por los parajes que rodean la casa de Morgana buscando todos sus filtros y fórmulas.
Platformer
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Phantomas en el Museo (Amstrad CPC) comments · Replied to Czas Na Retro in Phantomas en el Museo (Amstrad CPC) comments
Phantomas en el Museo (Amstrad CPC) comments · Replied to gus0650 in Phantomas en el Museo (Amstrad CPC) comments
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Nevermind, I got it working!
Got the typeface as a bitmap array from https://github.com/susam/pcface/ , converted it to a C array of 256*14 bytes, and then used this to export it to a file:
int main(void) {
int chr_width = 8;
int chr_height = 14;
int chr_baseline = 10;
PIXELFONT_U8 pixels [32 * 32];
pixelfont_builder_t* builder = pixelfont_builder_create (
chr_height,
chr_baseline,
chr_height,
NULL
);
unsigned char *ptr = PC_FACE_OLDSCHOOL_EGA_8X14_FONT_LIST;
for (int c = 0; c < 256; c ++) {
// Paint glyph
for (int y = 0; y < 14; y ++) {
unsigned char bitmap = *ptr ++;
for (int x = 0; x < 8; x ++) {
if (bitmap & (1 << (7 - x))) {
pixels [x + chr_width * y] = 1;
} else {
pixels [x + chr_width * y] = 0;
}
}
}
pixelfont_builder_glyph (builder, c, chr_width, pixels, chr_width, 0, chr_width);
}
pixelfont_t* pixelfont = pixelfont_builder_font (builder);
pixelfont_t* output = (pixelfont_t*) malloc (pixelfont->size_in_bytes);
memcpy (output, pixelfont, pixelfont->size_in_bytes);
FILE *pf = fopen ("ega14.fnt", "wb");
fwrite (output, sizeof (unsigned char), pixelfont->size_in_bytes, pf);
fclose (pf);
pixelfont_builder_destroy (builder);
}
Thanks for the prompt response! Great news about the UTF8 support. I'm doing conversions myself but this will surely come handy.
About the builder functions, I guess I have to call `pixelfont_builder_glyph` for every glyph I need to add - and pass a 32x32 bytes "bitmap" as `pixels` using 0 for BG and 1 for FG for each pixel in the glyph? top-left aligned?
Thanks again.
Phantomas Tales #4: Severin Sewers 2024 comments · Replied to ZX SPECTRUM STAR in Phantomas Tales #4: Severin Sewers 2024 comments












