Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

moh

2
Posts
A member registered Aug 05, 2021

Recent community posts

Skipping most of the points for now as I understand more about this project. However, about 5)

"That's the internal frames processed per second counter. Not the actual display FPS"

I'm certain that MSI Afterburner and GeForce Experience ShadowPlay FPS counters are fairly accurate. In other words - currently the game on PC is wasting GPU cycles for nothing. In my case over 600 per second. My task manager stands up to this theory.

Image with Benchmarks software enabled below (MSI Afterburner - top left, ShadowPlay FPS counter - top right)


Suggestions coming from a PC player, feel free to disregard if this isn't the main targeting platform.

[Difficulty selection]
1) Allow starting game by hitting confirmation button on the gamepad.
[Options menu]
2) Improve visibility of currently selected buttons
[Options -> Controls menu]
3) Currently it is not possible to change bindings using gamepad.
4) Consider changing icon for “A” button, this took me longer to figure out that it should have.
[Other]
5) Add option to limit FPS and/or VSync.
*) Allow player to pause the game.
6) Consider switching whole UI layout in widescreen mode.

Attaching pictures to illustrate better.