Mine worked with 3.4 and 3.2. You might want to test it with different models. You can download one (e.g. Amy) from Mixamo for free. This one has good rig so might be helpful for pin pointing the issue.
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Hi, I’m using GGT v2.1.1 with Blender 3.4.1 on macOS (M1) 12.6.2. It seems certain armatures from Mixamo can result the character floating in mid air, while the other armatures works fine. I basically followed this tutorial.
A minimum reproduction steps:
- Select any character on Mixamo, select T-Pose and download fbx
- Then search and select “Stunned”, and download fbx
- Initialize Character with the T-Pose fbx
- Join Animations using the “Stunned” fbx
- Go to the “Animations” tab, just play the “Stunned” animation
- The character falls to the mid air instead of the ground
Additionally, if you import and examine the “Stunned” fbx alone, either in Blender or Cinema 4D, the animation looks right and the character falls to the ground correctly.
Here’s a video reference of how it looks like: