Thanks for addressing this!
Excited for the next update.
I'm reporting additional information about the gun direction bug, as well as a few other bugs I found.
● Additional information about the bug where the gun's direction becomes fixed
I am using a PS2 controller (Analog Sindou Pad 2 by Hori) connected through a JC-PS102USV (Elecom).
If I remove the JC-PS102USV, the game works normally
(the gun fires toward the mouse cursor as expected).
When the JC-PS102USV is connected, the aiming direction becomes abnormal.
If analog controls are enabled, moving the right stick only allows shooting in three directions: left, up, and right.
If analog controls are disabled, I can only shoot upward.
Video:
■ Other bugs found
○ WASD stops responding after getting a game over while frozen
If you get a game over while frozen, the game stops accepting WASD input.
This affects the title screen, menus, and movement in-game.
Mouse input still works.
After loading a save, WASD input becomes available again once you take damage.
Restarting the game also restores normal input.
How to reproduce:
Get frozen by an ice spirit enemy and then get a game over.
Video:
○ Wall-related map events can be skipped easily by teleporting
How to reproduce:
Teleport in front of a wall-related map event and hold a directional key.
Video:
I found a bug and would like to report it.
Checked environment: Hendrix RPG Maker Action Combat MZ (v163)
Core script version:v1.10.0
MZ version:1.10.0
■Low impact
○The description is wrong
Settings location:Database Items
Potion......The description says "Restores HP by 500 points.", but it actually only restores 50 points.
Super Potion......The description says "Restores HP by 1500 points," but it actually only restores 100.
Magic Water......The description says "Restores MP by 300 points," but it actually only restores 200.



○Even if the item has no effect, it will consume a number (using hotkeys)
Even if the item has no effect, you can use it to reduce the number.
Settings location:hotkeys
How to reproduce: Set a potion to a hotkey and press the hotkey when HP is 100%
○ When using the skill "Electric Dash" on stairs, the snow effect remains on and the camera remains fixed.
How to reproduce: This rarely occurs when using the skill "Electric Dash" on stairs.
*Video available.
○If your companion "Baby" is defeated and you move to another map, he or she will not be able to revive.
How to reproduce: After "Baby" dies, move to another map.
○ When attacking with a gun, it only attacks upwards
It might just be my environment.
○The gun remains out and cannot be put back
Even if you change your equipment to a sword, it will not work and the orientation will not change.
I didn't reproduce it.
■ Normal impact
○ After using the skill "Electric Dash", the slip-through state continues for a short time.
How to reproduce: Use the skill "Electric Dash" and hold down the directional buttons
*Video available.
○ When using the skill "Electric Dash" and stepping on a "map movement event", you will remain in a slip-through state and high movement speed state (only on one map)
How to reproduce: Use the skill "Electric Dash" and step on the "Map Movement Event"
*Video available.
■Video
The camera is fixed
Slip through
Hello!
When I defeat an enemy with the effect of the "Enter hand: Skill" skill in the draw at the start of a battle and end the battle, I get an error.
"TypeError Cannot read property 'item' of undefined"
It may also be that I draw multiple cards that specify "Enter hand: Skill" and there is a skill card with "Enter hand: Skill" even though there is no enemy, which causes the error.
This is PRG Maker MZ. Version 1.8.1.
Memo field (the skill ID called the skill itself):
<Card Type: Magic>
<Card Passives>
Enter hand: Skill 159
</Card Passives>
<Card Price: 100>
<Max Copies: 100>
<Deck Cost: 1>


