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Moe_niqu

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A member registered Jan 03, 2017

Recent community posts

I don't think the online version is working as well. I get stuck at the part where you're asked who to help. You click an option and it disappears and is stuck at that part.

I finished my first play through and had to stop to comment that I'm dying how I got the cold hearted accomplishment lol. I didn't think I was that bad. Excited for my next play throughs since I know there are more outcomes~

Welcome (temporarily) back! The CG previews are gorgeous and I still feel like it doesn't matter how many you decide to show, if it matters for the moment then go for it! Or if you are that undecided just pick and choose and have some CGs show up in the final that weren't there in the demos.

This was a cute little demo that had some humor in it. I enjoyed what I played.

I don't mind waiting a bit longer for base bf. And I noticed some of the stat building choices like dance at the club get an error for me. 

The writing for the game is very charming! A lot of realistic characters that fit in seamlessly with the otome genre despite that. Great job.

I checked again, once I deleted the previous demo and erased the saves I had in the new demo the error didn't appear anymore.

I don't know if you were informed yet or not but in the alpha demo the part where you decide what to do for the festival booth gets an error/crash after Davis says "Isn't everyone going to be doing that?" or something along that line. That's the only one I've seen so far.

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Are there any suggestions as to the description of the characters or narrative that you feel could add to the game? As someone else said sometimes when Dere would talk it would say Narrator instead. 
Are there any aspects that really interest you?
How expansive the plot is.
Are there any aspects that you feel detract from interest?
None that I can think of. Each playthrough gave something different.
What was your impression of the demo overall?
In -progress  yet effective, something this size was presented well and made me excited  for the rest.
Did this page present the demo well?
I think so.
Did you find any glitches or bugs that need to be addressed? There's definitely some I've come across in different playthroughs. I think there may have been one in the beginning when Dere sneaks into the class when late, for a moment Lana and the teacher's sprites overlapped but idk if thats on purpose or not. Same thing happened with Casidra and the teacher during the magic lesson when choosing to sit in the front. It actually happens a few times....

There was actually an error/exception when I finished the quiz on Aren that I, thankfully, could move past but when I was with Thaddeus during the dunking booth for the festival i couldn't move forward.

Was the writing acceptable? Were there any strange moments in flow or awkward dialogue?
Nothing majorthough my first playthrough I was annoyed. After the 2nd time I understood that to proceed Dere had to survive the first meeting and generally come off as likeable to match the future dialogue, that I understand. It's just that the circumstance of getting the 1st bad end baffled me. After all the prep and determination to not have her signs of memory loss show she just casually lets it slip on accident?? Her future was on the line but one moment made her go, "Oh, who are you btw?". It would have been reasonable if the prince had noticed the lack of recognition instead in IMO. That's the only real gripe I had.
Were the transitions of expressions and rooms acceptable? Any strange moments?
I didn't notice anything like that, most of the time when the day was over Deere would just retire to her room so I got used to that being the usual winding down of events.
What was your favorite part of the demo?
Honestly, the little differences different options made. A certain event with "arranged marriage" popped up that I hadn't gotten in my other playthroughs and I was curious over what I had done to trigger it compared to my other runs. Moments like this increase playablilty for me
Would you desire or consider helping to fund a kick-starter in relation to this game?
Yes.

Any other comments, questions, or feedback?
This reminds me so much of the Kingdoms game so I guess that's why I like it, but there are definite differences.

I know the feeling about school, it comes first whether we like it or not;

I didn't know the cast was going to be so expansive, the 3rd pic has me really curious. I'll wait patiently for you to unveil the rest of your beautiful art, good luck with all your classes~!

This was....really good. I'm trying to think of where to start. I didn't know what to think when I started playing but the story is really strong. When I read your blog and saw that you were inspired a bit by Togainu no chi I COMPLETELY see it. I think that's why I like the storyline/aesthetic so much but I think what you've thought of has its own thing going on too. (More cohesive than TNC gets so far)

I definitely laughed multiple times during different parts of the demo.

When it came to all the different characters all the designs are cool and I didn't really know who I'd check out first so I just went with Harley because I wasn't expecting much and I usually get super interested in the secret side type characters like Thea  but after playing through each guy's 'route' at least twice Harley is my favorite, completely caught me off guard.

Riley is likeable too but I enjoyed Harley's scenes the most especially the birthday one, it was really sweet. (I also like Kiran but he's not my fav LI wise, I'm not about that wishy-washy carefree troublemaker life so I'd probably play him last). I'm still interested in DJ but his birthday scene was too short to gauge much from.

Speaking of birthday scenes I loved the little items shown throughout the demo, I usually don't care either way if we visually see what the items in game look like since that's more of an easter egg like treat but I was blown by the graphics and design of yours (jewelry and cake, how could I not be captivated?) I don't know what program you used but it was a pretty addition I appreciated.

I can't think of what else to say other than the mechanics for the game, the point system for the characteristics and relationships, is interesting and I'm curious to see just how much it effects gameplay. This might have not been a complete demo but it was an effective one I enjoyed a lot so thanks!

Hello!


2. I think it was more I didn't know once I clicked combine that it was selected so I could try, but this I just redownloaded again to check and that's still unreliable since this is my 2nd playthrough I know better now;

I think both combos work fine though!


And sure, the name I use here is fine for credit~

1. I was able to find both endings! when I saw there were two I was like idk what I could have done differently maybe something in the 2nd play through. Luckily I'm nosy and poked around enough to find it unintentionally. Though I think some dialogue repeated during that moment just an fyi.

2. It took me forever to get the shirt combo right because the order to combine wasn't intuitive enough for me. For reactions though I didn't experiment too much because of how laggy the cursor could get though the knife for the plush collection was funny.

3. Iggs was pretty helpful. As stated above it was the shirt that got to me the most so I had asked him like three times what to do and it took some playing around on my part to finally get the combo.

Beautiful work as always , thanks for all the hard work and good luck with classes!

Excited to see the characters so fleshed out! Two more for Sidneys crew? So they're the power rangers?


Thank for all the updates!

This demo was good! The freedom with the choices was expansive (to my romantic detriment lol). You left off with a big cliffhanger but the demo was amazingly long, its enough to go back and choose more options though i'm still trying to wrap my mind around just how much the choices effect everything.

Okay well I'm  not sure on what to say exactly but i'll try anyways!

First of all your art style definitely caught my attention. I like the different textures and saturated colors are my weakness. I died at that pinched joey wheeler face marina was pulling at Sidney. Like, how does anyone continue a conversation with her with that face being made? lol Though I feel like there's something off with her eyes and i tried to figure it out since I didn't feel that way about any of the other guys' eyes and I think its the size in comparison to her other features (mouth/nose). that may or may not be it.

The story is pretty interesting, though its nothing dramatic I think the way you've made the characters will be the standout thing other than the art, oh that and the cursed chemistry theme. Like I hate science with a passion so the story was that interesting for me to still try the demo anyways! I got like a 2/3-5 for the quiz so idk Marinas just going to have to fail in the full version with me playing.

I was looking through the game's topic on the forum and I didn't know this was set in Hawaii but it makes a lot of sense now. (floral shirts for all) As for the cg styles and such I say go for whatever you feel like or what feels right, even mix it up if you want. I know a few VNs that have different styles for sprites/cgs/ect i dont see the problem!

Like I said before the dynamic between the characters are interesting enough to make you wonder how the whole mutual tutoring thing will turn out and whats up with the underlying drama going.

Good luck with your finals!

The new update is great! Sadly though sometime in December it freezes up on me during the moment where you choose who to sit with, everytime no matter what. :/