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Moe_Blob

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A member registered Jun 21, 2022 · View creator page →

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Please leave any constructive criticisms you may have - are there any notable bugs? Any improvements that could be made to the writing or gameplay? Just avoid spoiling the case in the comments where possible, thank you!

Case 4 is in development, but will likely take a good few months still! I hope you stick around for it <3

Allow me to start by saying, wow, that might be the most competently made fan game ive ever played! the animation, character designs, voice acting, and writing, were all amazing and could have come straight from an official danganronpa project. i think your team did an amazing job and should be really proud of the work youve done so far!

i say that first so that when i offer constructive criticism i dont seem too negative. what i have to say is purely subjective, im only putting it here so if multiple other people have the same feelings it can be used to better the game going forward.

personally, i found a couple bits of logic in the class trial a bit obtuse, for example the very first non stop debate. i thought the answer was presenting the knife to suggest 'this was actually the murder weapon', whereas the answer was of course the gun in a 'this is why the gun wasnt the murder weapon. this might just be me, i know full well creating a mystery game like this is exceptionally difficult, and im sure you have plenty of play testers proofing the difficulty of puzzles, but i thought id mention it anyway

another small improvement id recommend is player feedback during non stop debates; i often couldnt tell whether i had gotten the answer right, wrong, or whether i had missed all together, because the bullet and target just sort of dissapeared all the same anyway. having a clear deflection effect for a wrong answer, or a satisfying smashing effect for a correct answer, would make the experience a lot more intuituive and engaging. 

the last addition id suggest, if possible, would be the ability to change certain controls, or have better compatibility with game pad controllers. one major issue was a bug where having a game pad controller connected meant F1 could not open the trinket, making using a game pad controller all but impossible. better accessibility options would be greatly appreciated, but not necessary

i know that sounds really negative but let me reassure you i think the game is amazing and your team has worked very hard, and i will definitly be coming back for the next chapter as the story was really engaging and interesting. i especially liked how there was a tutorial class trial in the prolouge, which made the chapter a lot more itneresting and exciting than in actual dangaronpa games. i think, with minor tweeking and implemention of feedback from the audience, this could be an AMAZING experience. keep up the good work :)

Thank you for the support, it means a lot! Hope you continue to enjoy the series, knowing I have a fan will make me work extra hard on future entries :)

Please leave any constructive criticisms you may have - are there any notable bugs? Any improvements that could be made to the writing or gameplay? Just avoid spoiling the case in the comments where possible, thank you!

Case 3 is in development! I hope you stick around for it <3

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Please leave any constructive criticisms you may have - are there any notable bugs? Any improvements that could be made to the writing or gameplay? Just avoid spoiling the case in the comments where possible, thank you!

Case 2 is out now, link below! Check it out once you've finished this case! <3

https://moe-blob.itch.io/secrets-of-sequitur-case-2